What changed
1 fix0 additions0 changes0 removals
fixedMarch 22, 2023 - Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls. - Increased personal weapon damage against torpedoes and ship turrets by 30%. - Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm. - Decreased the size of the support menu a bit to make it easier to use in combat. - Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu. - Minimum range added for weapons targeting larger ships. - Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options. - Fixed a desync issue with smooth rotation when teleporting while rotating. - Fixed a desync with beam weapon effects when an origin update occurs. - Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign. - Fixed a few places in stations and carriers that caused flight physics to get stuck. - Fixed server/client flight collider mismatch on carrier hangar roofs. - Fixed turret damage effects not resetting if a turret resets in another zone from the client. - Fixed ship names in the command and ship select menu. - Fixed furniture colliders on weapons depot and commlinks not blocking bullets. - Fixed some tutorial screens not clearing on exiting the game. - Fixed shield breaker effects triggering on some structures when entering a new zone. - Fixed handjet boost sound not resetting after exiting field jumps. - Fixed issue with Oculus headsets not setting up microphone correctly on startup. - Fixed some research voice effects triggering on campaign start. - Fixed graphical issue when armor and hull plate modules reset. - Networking system multithreading upgrade. Significant performance improvements all around.
Orbital Strike VR changes
fixedMarch 22, 2023 - Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls. - Increased personal weapon damage against torpedoes and ship turrets by 30%. - Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm. - Decreased the size of the support menu a bit to make it easier to use in combat. - Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu. - Minimum range added for weapons targeting larger ships. - Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options. - Fixed a desync issue with smooth rotation when teleporting while rotating. - Fixed a desync with beam weapon effects when an origin update occurs. - Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign. - Fixed a few places in stations and carriers that caused flight physics to get stuck. - Fixed server/client flight collider mismatch on carrier hangar roofs. - Fixed turret damage effects not resetting if a turret resets in another zone from the client. - Fixed ship names in the command and ship select menu. - Fixed furniture colliders on weapons depot and commlinks not blocking bullets. - Fixed some tutorial screens not clearing on exiting the game. - Fixed shield breaker effects triggering on some structures when entering a new zone. - Fixed handjet boost sound not resetting after exiting field jumps. - Fixed issue with Oculus headsets not setting up microphone correctly on startup. - Fixed some research voice effects triggering on campaign start. - Fixed graphical issue when armor and hull plate modules reset. - Networking system multithreading upgrade. Significant performance improvements all around.
March 22, 2023 - Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls. - Increased personal weapon damage against torpedoes and ship turrets by 30%. - Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm. - Decreased the size of the support menu a bit to make it easier to use in combat. - Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu. - Minimum range added for weapons targeting larger ships. - Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options. - Fixed a desync issue with smooth rotation when teleporting while rotating. - Fixed a desync with beam weapon effects when an origin update occurs. - Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign. - Fixed a few places in stations and carriers that caused flight physics to get stuck. - Fixed server/client flight collider mismatch on carrier hangar roofs. - Fixed turret damage effects not resetting if a turret resets in another zone from the client. - Fixed ship names in the command and ship select menu. - Fixed furniture colliders on weapons depot and commlinks not blocking bullets. - Fixed some tutorial screens not clearing on exiting the game. - Fixed shield breaker effects triggering on some structures when entering a new zone. - Fixed handjet boost sound not resetting after exiting field jumps. - Fixed issue with Oculus headsets not setting up microphone correctly on startup. - Fixed some research voice effects triggering on campaign start. - Fixed graphical issue when armor and hull plate modules reset. - Networking system multithreading upgrade. Significant performance improvements all around.