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Steam News18 April 20262mo ago

Orbita Patch 0.3.6.2 — Major Improvements & Fixes + Blueprint System

Patch 0.3.6.2 Fixes Corrected Protonium (Protection) hint text to clarify that the crystal orb must be size 3 or higher Updated Blue Portal MK4 description to: "GENERATES SIZE 2 BLUEMATTER ORBS INSANELY FAST" Fixed an e

In this update1

Full notes

Full Orbita update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions11 changes3 removals
  • Fixes
  • Gameplay
  • Security
  • Store
  • Balance
  • UI and audio
fixedPatch 0.3.6.2Corrected Protonium (Protection) hint text to clarify that the crystal orb must be size 3 or higher
changedPatch 0.3.6.2Updated Blue Portal MK4 description to: "GENERATES SIZE 2 BLUEMATTER ORBS INSANELY FAST"
fixedPatch 0.3.6.2Fixed an exploit where Iron could be collected while Rock was melting, resulting in double resources
removedPatch 0.3.6.2Selection Box no longer reselects nearby objects when pressing pause/play buttons
changedPatch 0.3.6.2Teleporter absorption radius slightly reduced to better match visuals
removedPatch 0.3.6.2Orb Splitter no longer reabsorbs larger orbs as they exit
Production chance0.5%4%Production chance increased, buff

Orbita changes

fixedCorrected Protonium (Protection) hint text to clarify that the crystal orb must be size 3 or higher
changedUpdated Blue Portal MK4 description to: "GENERATES SIZE 2 BLUEMATTER ORBS INSANELY FAST"
fixedFixed an exploit where Iron could be collected while Rock was melting, resulting in double resources
removedSelection Box no longer reselects nearby objects when pressing pause/play buttons
changedTeleporter absorption radius slightly reduced to better match visuals

Patch 0.3.6.2

Fixes

  • Corrected Protonium (Protection) hint text to clarify that the crystal orb must be size 3 or higher

  • Updated Blue Portal MK4 description to: "GENERATES SIZE 2 BLUEMATTER ORBS INSANELY FAST"

  • Fixed an exploit where Iron could be collected while Rock was melting, resulting in double resources

  • Portable Black Hole now properly disables while dragging

  • Selection Box no longer reselects nearby objects when pressing pause/play buttons

  • Selection box buttons now reposition correctly when near screen edges

  • Water Jet and Hypercooler now run continuously, preventing missed interactions on first frame

  • Teleporters now properly handle orb dragging state and behave more consistently

  • Teleporter absorption radius slightly reduced to better match visuals

  • Orb Splitter no longer reabsorbs larger orbs as they exit

  • Storages containing a significant amount of resources now trigger a confirmation popup before deletion, preventing accidental loss

Improvements

  • Improved save system to preserve orb velocity and reapply it correctly on load

  • Improved post-merge collision checks so orbs that stick together can still merge reliably

  • Bluematter Portals, Storage Outputs, and storage-based tools now operate on a global tick system for better synchronization

  • Updated several orb icons to improve colorblind accessibility (work in progress)

Changes

  • Token tools now refund their respective tokens instead of the tool, allowing full freedom when testing contraptions

  • Teleporters are no longer granted in pairs; each must now be purchased individually

  • Reduced portal costs: all portals now cost 1 per unit (pairs cost 2 total)

  • Orb Storage now retains its element when reaching 0 units (refund still resets it)

  • Tool prices now display in red when you do not have enough of the required resource

Water Jet Rework:

  • Still instantly converts Fire into Rock

  • Now requires 1 second of contact to convert Rock into Mud

  • Can be stacked with other Water Jets to increase conversion speed

Whitematter Converger:

  • Previously underperforming compared to the power of the Unstable Prism

  • Production chance increased from 0.5% → 4% to make it a viable alternative

Additions

  • New Selection Rotation mechanic You can now rotate any selection, rotating all contained tools as a group

  • Blueprint System (Work in progress)

  • Press Ctrl + C on a selection (tools only) to generate a shareable blueprint code

  • Blueprint codes can be pasted anywhere to save or share

  • Pasting a blueprint in-game creates a preview of the structure

  • If required elements are unlocked, the blueprint displays its cost

  • Press Enter or the Accept button to confirm and build

  • Blueprints are placed paused by default for safe positioning

  • Tool Vision Mode (ALT)

  • Displays tool collision boxes and ranges

  • Shows which tools are currently paused with an icon above them

  • New Setting: MAX SCREEN MESSAGES Adjust how many on-screen messages (like +8 Bluematter) can appear at once

  • New Tool: Complement Shifter Turns secondary color orbs into primary colors:

  • Purple -> Yellow

  • Orange -> Blue

  • Green -> Red

Source

Steam News / 18 April 2026

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