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Steam News25 June 202611d ago

Orbita 0.5 - Major Balance and Quality Update

Orbita 0.5 - Major Balance and Quality Update New Reputation System Completing missions now individually increases reputation levels for all 3 alien races • Each race has its own reputation progress • Reputation levels

In this update7

Full notes

Full Orbita update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions13 changes1 removal
  • Gameplay
  • Store
  • Balance
  • UI and audio
addedNew Reputation SystemCompleting missions now individually increases reputation levels for all 3 alien races • Each race has its own reputation progress • Reputation levels grant new bonuses as you complete more deliveries
addedNew Reputation SystemLvl 1 - 1 delivery: Unlocks the shop for that race • Lvl 2 - 10 deliveries: Adds +1 flat extra token per mission • Lvl 3 - 25 deliveries: Reduces that race's mission timer by 30 seconds • Lvl 4 - 50 deliveries: Adds +1 flat extra token per mission • Lvl 5 - 100 deliveries: Reduces that race's mission timer by 30 seconds
addedNew Reputation SystemAdded 2 brand-new tabs to the Knowledge menu • Tips tab: Shows tips for orb size scaling, copying, pasting, and several game features that are not explicitly explained elsewhere • Visitor Info tab: Displays the new Reputation System and additional visitor information
changedNew Reputation SystemVisitor Encounter Chance System
changedNew Reputation SystemCompleting or declining missions for each race now increases or reduces the chance for that race to appear in future missions • This makes it possible to shift encounter chances toward whichever race you need most • Encounter chances are limited to a maximum range of 70% / 15% / 15% • Encounter chances change in 5% intervals • Accepting a mission for a race removes 2.5% from the other two races and gives +5% to the selected race
addedNew Reputation SystemNew Tool
50,0002550, increased, buff10,000510, increased, buff100,00050100, increased, buffBluematter cost stays at 1,000,000 • Antimatter cost100Bluematter cost stays at 1,000,000 • Antimatter cost decreased, nerf

Orbita changes

addedCompleting missions now individually increases reputation levels for all 3 alien races • Each race has its own reputation progress • Reputation levels grant new bonuses as you complete more deliveries
addedLvl 1 - 1 delivery: Unlocks the shop for that race • Lvl 2 - 10 deliveries: Adds +1 flat extra token per mission • Lvl 3 - 25 deliveries: Reduces that race's mission timer by 30 seconds • Lvl 4 - 50 deliveries: Adds +1 flat extra token per mission • Lvl 5 - 100 deliveries: Reduces that race's mission timer by 30 seconds
addedAdded 2 brand-new tabs to the Knowledge menu • Tips tab: Shows tips for orb size scaling, copying, pasting, and several game features that are not explicitly explained elsewhere • Visitor Info tab: Displays the new Reputation System and additional visitor information
changedVisitor Encounter Chance System
changedCompleting or declining missions for each race now increases or reduces the chance for that race to appear in future missions • This makes it possible to shift encounter chances toward whichever race you need most • Encounter chances are limited to a maximum range of 70% / 15% / 15% • Encounter chances change in 5% intervals • Accepting a mission for a race removes 2.5% from the other two races and gives +5% to the selected race

Orbita 0.5 - Major Balance and Quality Update

New Reputation System

  • Completing missions now individually increases reputation levels for all 3 alien races • Each race has its own reputation progress • Reputation levels grant new bonuses as you complete more deliveries

Reputation Levels

  • Lvl 1 - 1 delivery: Unlocks the shop for that race • Lvl 2 - 10 deliveries: Adds +1 flat extra token per mission • Lvl 3 - 25 deliveries: Reduces that race's mission timer by 30 seconds • Lvl 4 - 50 deliveries: Adds +1 flat extra token per mission • Lvl 5 - 100 deliveries: Reduces that race's mission timer by 30 seconds

Knowledge Menu Tabs

  • Added 2 brand-new tabs to the Knowledge menu • Tips tabShows tips for orb size scaling, copying, pasting, and several game features that are not explicitly explained elsewhere • Visitor Info tab: Displays the new Reputation System and additional visitor information

Visitor Encounter Chance System

  • Completing or declining missions for each race now increases or reduces the chance for that race to appear in future missions • This makes it possible to shift encounter chances toward whichever race you need most • Encounter chances are limited to a maximum range of 70% / 15% / 15% • Encounter chances change in 5% intervals • Accepting a mission for a race removes 2.5% from the other two races and gives +5% to the selected race

New Tool

  • Antimatter Processor: Processes 32 Whitematter and 32 Darkmatter into a size 2 Antimatter orb • The Antimatter Processor does not consume an extra amount, since Antimatter is already a very expensive resource

Audio & UI Additions

  • Added brand-new collision sounds for all 19 elements, including Mud • Added new sounds for opening and closing menus • Added a "Reset Delivery Portal Position" button to the delivery UI • Added an "On-Encounter" button to the new Visitor Info tab • The "On-Encounter" button allows Auto-Accept or Auto-Decline to be enabled separately for each of the 3 races • This makes it possible to semi-AFK delivery missions if you have the proper setup

Tool Description Improvements

  • Improved several tool descriptions by adding the exact resource amounts for recipes • Updated descriptions include Matter Mixer, Water Converter, Whitematter Processor, Darkmatter Processor, Antimatter Processor, and Token Synthesizers

Shop & UI Improvements

  • Changed the color of the shop tabs to better fit their race and improve the overall shop visuals • Slightly adjusted shop dimensions and ordering to better fit tools and descriptions • Reduced the maximum amount of collision SFX that can play per second • Enabling tool or wire view modes now displays a pop-up telling you which mode was enabled

Balancing

Processor Tool Balance

  • Whitematter Processor and Darkmatter Processor tools now consume x1.5 the normal amounts instead of x2 • This makes processor tools more viable in the mid game • Efficiency upgrades for Whitematter Processor and Darkmatter Processor tools now have a 10% / 20% / 33% chance of not consuming resources • These new efficiency values better follow the new x1.5 consumption ratio

Token Synthesizer Balance

  • Reduced Token Synthesizer resource requirements, since tokens should now be easier to obtain overall • Antimatter: 10 -> 4 • Iron: 50,000 -> 25,000 • Terrium: 10,000 -> 5,000 • GreenMatter: 50,000 -> 25,000 • Crystal: 250 -> 125 • Fire: 100,000 -> 50,000 • Whitematter: 500 -> 250

Upgrade Price Balance

Space Amplification I:

  • Bluematter cost stays at 1,000,000 • Antimatter cost changed from 10 to 0

Removed the Antimatter cost from Space Amplification I to make it achievable earlier

Space Amplification II:

  • YellowMatter cost stays at 1,000,000 • Antimatter cost changed from 500 to 0 • Whitematter cost changed from 0 to 10,000

Added a Whitematter cost to Space Amplification II as a mid/late-game currency

Efficient Trading Routes:

  • Token cost changed from 5 / 10 / 20 to 1 / 5 / 10

Negotiation Upgrades

  • Reputation Upgrades have been renamed to Negotiation, this was changed because Reputation is now a new mechanic in the game • Token cost changed from 1 / 4 / 10 / 15 / 20 to 1 / 2 / 4 / 7 / 10

Tool Price Balance

  • Matter Maxifier: 8 -> 6 • Whitematter Processor: 15 -> 10 • DarkMatter Processor: 20 -> 10

Fixes

  • Fixed a bug that allowed menus to be opened before discovering your first element • Fixed a bug that made shop tabs stay active while not visible, blocking mouse interactions with objects below them • Fixed a bug that allowed ALT mode to be toggled when starting the game • Fixed a bug that made tools sometimes ignore the Black Hole instead of being absorbed and refunded • Fixed a bug that made the Knowledge menu not update properly • Settings menu can now be opened while the start intro is playing • Base bloom value for new saves should now be 50% instead of 100% • Reduced the high-pitched clinking in Bluematter sounds

Source

Steam News / 25 June 2026

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