Full notes
Full Orbit Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Fixes
EVENTS
Events pop up when the right conditions are met, player is given 3 choices with different benefits and harms as their outcomes. There are 6 different initial events with more to come in the future!
Intro Event
Solar Flares
Worker Strike
Tech Discovery
Trade offer event
High Debt Event
NEW RESEARCH OPTIONS
[LOGIBUS LOGIC ++]: Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
[LOGIBUS SPEED ++]: Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
[FIRM HANDSHAKE]: Trade Agrements will earn double the amount that it used to.
[DUMBOT DETERRENT]: Amount of Defbots we build will make Dumbot encounters more rare."
CHANGES & FIXES
Bug fixes in the 5 year report: Net profit and revenue will be calculated better
Asia-Pacific Electrolyser Global Project is Complete.
Bug that disabled the Faction Criticizing is now fixed.
Time will pause for Notification Alerts.
Can move buildings even during War or approaching Asteroid
New mining system : On the surface, the mechanic is the same but now it is much more reliable & bug-free.
Mining Reward = EP + Worker, this reward is increased by +%25/50/75 for every new Mine-base built depending on the Lo/Mi/Hi selected.
New Global Project: Lunar Gateway Global Project
Feng Shui is effected by karma now.
Market Automation is removed from the game, it was badly implemented and was not working as intended.
Log entries will no longer overlap.
The amount bar in Commodity Market no longer resets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
