PATCH 1.0.2 for Xbox, PlayStation and Nintendo Switch
Hello, Space Engineers! 🚀 Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch! We’ve prepared an extensive Patch 1.0.2, with fixes, new features, and adjusted balancing!
In this update1
Full notes
Full orbit.industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Space Engineers!
What changed
5 fixes0 additions0 changes1 removal
Gameplay
Performance
UI and audio
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!🗒️ PATCH NOTES 🗒️
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!FIXES: - Fixed available projects crashing - Fixed crash related to placing systems - Fixed crash during production simulation - Fixed crash related to moving systems - Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!UPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details
removedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!What’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!ATTENTION: Regarding PlayStation: only the bolded fixes apply.
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!🌌 Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!
orbit.industries changes
fixed🗒️ PATCH NOTES 🗒️
fixedFIXES: - Fixed available projects crashing - Fixed crash related to placing systems - Fixed crash during production simulation - Fixed crash related to moving systems - Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements
fixedUPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details
removedWhat’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
fixedATTENTION: Regarding PlayStation: only the bolded fixes apply.
🚀 Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch!
We’ve prepared an extensive Patch 1.0.2, with fixes, new features, and adjusted balancing! Suit up for the new adventure!
🗒️ PATCH NOTES 🗒️
FIXES:
Fixed available projects crashing
Fixed crash related to placing systems
Fixed crash during production simulation
Fixed crash related to moving systems
Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements
UPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details
What’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
ATTENTION: Regarding PlayStation: only the bolded fixes apply.
🌌 Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!