HomeGamesUpdatesPricingMethodology
Steam News1 June 20224y ago

PATCH 1.0.2 for Xbox, PlayStation and Nintendo Switch

Hello, Space Engineers! 🚀 Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch! We’ve prepared an extensive Patch 1.0.2, with fixes, new features, and adjusted balancing!

In this update1

Full notes

Full orbit.industries update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Space Engineers!

What changed

5 fixes0 additions0 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!🗒️ PATCH NOTES 🗒️
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!FIXES: - Fixed available projects crashing - Fixed crash related to placing systems - Fixed crash during production simulation - Fixed crash related to moving systems - Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!UPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details
removedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!What’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!ATTENTION: Regarding PlayStation: only the bolded fixes apply.
fixedWe’ve prepared an extensive Patch 1.0.2 , with fixes, new features, and adjusted balancing! Suit up for the new adventure!🌌 Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!

orbit.industries changes

fixed🗒️ PATCH NOTES 🗒️
fixedFIXES: - Fixed available projects crashing - Fixed crash related to placing systems - Fixed crash during production simulation - Fixed crash related to moving systems - Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements
fixedUPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details
removedWhat’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
fixedATTENTION: Regarding PlayStation: only the bolded fixes apply.

🚀 Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch!

We’ve prepared an extensive Patch 1.0.2, with fixes, new features, and adjusted balancing! Suit up for the new adventure!

🗒️ PATCH NOTES 🗒️

FIXES:

  • Fixed available projects crashing
  • Fixed crash related to placing systems
  • Fixed crash during production simulation
  • Fixed crash related to moving systems

Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements

UPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details

What’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100

ATTENTION: Regarding PlayStation: only the bolded fixes apply.

🌌 Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!

Source

Steam News / 1 June 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.