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Full notes
Full orbit.industries update
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What changed
- Performance
- Events
- Gameplay
- UI and audio
orbit.industries changes
Hello Engineers, Space Pioneers, and Optimization Enthusiasts,
We’re thrilled to share two exciting updates with you today: orbit.industries is part of the Steam Automation Fest, and we’ve just launched a brand-new Patch!
🚀 Steam Automation Fest
orbit.industries is featured alongside other standout titles in this year’s Steam Automation Fest — a celebration of games that challenge you to automate, optimize, and streamline… like managing a space station!
Enjoy a massive 75% discount on orbit.industries during the event!
⚙️Patch 1.2.10713.0
A new patch appeared on the orbit with a couple of QoL changes and bug fixes!
Now, in a Station Management Interface, you can re-read tutorial texts if you missed something!
Moreover, Tabs in the Station Management Interface (SMI) now remember which group or sub-menu was expanded last.
PATCH NOTES:
QoL improvements:
Include the possibility to re-read tutorial texts in SMI
Add a label to the x-axis of charts in Station Overview (SMI)
Do not repeat spoken station reports from AI if the in-game time is paused
Settings - Let players manually adjust the UI scale and font size
Settings - Include option to mute game audio when tabbing out of the game
Tabs in SMI should remember which group was expanded last
Bugfixes:
Spoken language of A.I. buddy sometimes isn't correct (there was a bug that had it talking in English even when another language was selected in the menu)
In build mode (External Station View | ESV), the displayed rotation of new modules should now be correct, and modules should be placeable if no collision is detected (there was a bug in the rotation of preview modules, so players thought they could build a module when in fact there was a collision)
Undeployed systems in the Abstract System Layer (ASL) shouldn't stick to the mouse cursor anymore when expanding or closing the system overview
Let us know how the current changes work for you, and stay tuned for the next updates!
Source
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