Full notes
Full orbit.industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
- Performance
- Gameplay
changedMitigated a performance issue on very large stations with 200 or more interconnected systems in a large single circuit. Further optimization will follow in future patches, but this should revert the performance on such stations to acceptable levels for now.
changedAnother update with more Quality of Live improvements will follow soon so stay tuned ːguri_happyː
orbit.industries changes
changedMitigated a performance issue on very large stations with 200 or more interconnected systems in a large single circuit. Further optimization will follow in future patches, but this should revert the performance on such stations to acceptable levels for now.
changedAnother update with more Quality of Live improvements will follow soon so stay tuned ːguri_happyː
Mitigated a performance issue on very large stations with 200 or more interconnected systems in a large single circuit. Further optimization will follow in future patches, but this should revert the performance on such stations to acceptable levels for now.
Another update with more Quality of Live improvements will follow soon so stay tuned ːguri_happyː
Source
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