What changed
0 fixes0 additions1 change0 removals
changedScreen Shake split out: Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback. More mid-game enemies: Mid-run fights are denser with more enemies on screen. Late-game balance: Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly. Performance: Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).
Orbit Breaker changes
changedScreen Shake split out: Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback. More mid-game enemies: Mid-run fights are denser with more enemies on screen. Late-game balance: Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly. Performance: Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).
Screen Shake split out
Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback.
More mid-game enemies
Mid-run fights are denser with more enemies on screen.
Late-game balance
Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly.
Performance
Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).