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Steam News9 June 202626d ago

Orbit Breaker Update (2026-06-09)

Screen Shake split out: Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback.

Full notes

Full Orbit Breaker update

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What changed

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changedScreen Shake split out: Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback. More mid-game enemies: Mid-run fights are denser with more enemies on screen. Late-game balance: Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly. Performance: Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).

Orbit Breaker changes

changedScreen Shake split out: Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback. More mid-game enemies: Mid-run fights are denser with more enemies on screen. Late-game balance: Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly. Performance: Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).

Screen Shake split out

Turning off "Screen Shake" now disables only the camera shake. Damage flashes, hit rings, and particles stay on — motion-sensitive players still get clear hit feedback.

More mid-game enemies

Mid-run fights are denser with more enemies on screen.

Late-game balance

Late enemies deal less burst damage (no more losing half your bar in one hit at high armor). Early stages after the first ramp up slightly.

Performance

Smoother frame rate in dense late-game with skins active (rendering optimized; visuals unchanged).

Source

Steam News / 9 June 2026

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