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Steam News19 January 20265mo ago

1.2.9

Arable land now affects agriculture efficiency, more land means more opportunities for field rotation and sustainable farming Propaganda maintenance now scales with population, larger empires need more effort to maintai

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Full Orbi Universo II update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
addedSoil fertility now provides even more food output from agriculture
addedAI improvements: smarter resource management, better food production (invests in agriculture, fishing, hunting, foraging), no longer cuts agriculture support when starving, implements new tax systems (tithes, minting, trade policies), researches late-game economic nodes (stock exchange, mercantilism, laissez-faire), maintains more diverse armies instead of over-specializing in a single unit type, and now reduces officer corps spending when running low on wealth
changedLate-game performance improvements for AI civilizations (smarter rule caching) and rendering

Orbi Universo II changes

addedSoil fertility now provides even more food output from agriculture
addedAI improvements: smarter resource management, better food production (invests in agriculture, fishing, hunting, foraging), no longer cuts agriculture support when starving, implements new tax systems (tithes, minting, trade policies), researches late-game economic nodes (stock exchange, mercantilism, laissez-faire), maintains more diverse armies instead of over-specializing in a single unit type, and now reduces officer corps spending when running low on wealth
changedLate-game performance improvements for AI civilizations (smarter rule caching) and rendering
  • Arable land now affects agriculture efficiency, more land means more opportunities for field rotation and sustainable farming

  • Propaganda maintenance now scales with population, larger empires need more effort to maintain state messaging

  • Soil fertility now provides even more food output from agriculture

  • Agriculture decays slower and grows higher before hitting the peasant population cap

  • Education policies now cost less Political Power to maintain

  • AI improvementssmarter resource management, better food production (invests in agriculture, fishing, hunting, foraging), no longer cuts agriculture support when starving, implements new tax systems (tithes, minting, trade policies), researches late-game economic nodes (stock exchange, mercantilism, laissez-faire), maintains more diverse armies instead of over-specializing in a single unit type, and now reduces officer corps spending when running low on wealth
  • Late-game performance improvements for AI civilizations (smarter rule caching) and rendering

Source

Steam News / 19 January 2026

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