Full notes
Full Orb of Creation update
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What changed
- Balance
- Store
Orb of Creation changes
Thanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes.
I'm seeing a lot of common pain points
- Agromancy obtuseness
- Agromancy / Ritual tedium
- Attribute Spam.
This splits into
- Request for Auto-Attribute Purchasing
- Choices feeling like they don't matter.
Spam attributes to win.
I'd like to address these starting with some balance changes aimed at reducing the upfront tedium for Agromancy and Rituals. Both of their waiting times have been reduced significantly.
Let me know how these changes feel.
In regards to Agromancy obtuseness and Auto Attribute Purchasing, I'm still stewing on the best way to resolve these. I suspect there'll be some more changes next week.
Balance: - [General] Resource Splash no longer affects resource rarity. (This should prevent splash spells from creating exponential returns when targeting a singular resource.) - [General] Attribute Ranks: now also increases the cost of the attribute by x1.1 / rank. - [General] Reduces the upfront cost scaling of Rituals and Concepts and increases the long-term scaling. - [General] Adds two additional cheap discoveries to Alchemy. - [General] Discovery choice RNG tweaked. Reduced the chance to see a forced future choice when discovering. Non-forced options now utilize weighting to prefer a choice that you can already use or are close to being able to use. - [Achievements] Increases achievement strength gained from Orbular Growth. - [Achievements] Orbular Growth rewards: x1.04 Mana Gained -> x1.05 - [Achievements] Spellslinger rewards: x1.08 Cantrip Power -> x1.12 - [Achievements] Spellslinger now also provides: x1.08 Cantrip Cooldown Speed - (These achievement changes should help with the early game NG+ speed quite a bit) - [Attributes] Tend: x1.04 / level power scaling -> x1.05 / level - [Artifacts] Growth Shard: x1.25 Plant Growth Speed -> +80% Total Growth Speed - [Artifacts] Growth Shard: x1.20 Plant Recovery Speed -> +40% Total Recovery Speed - [Agromancy] Growth times for all plants about halved. Oak Tree from 4m -> 1m. - [Agromancy] Recovery times for force tree and herbs decreased by about ~25% - [Agromancy] Weaving times for all nodes cut down to about 1/3. - [Agromancy] Empty Plot: Recovery time from 60s -> 40s - [Agromancy] Void Moss: Extract removed, replaced with Destroy. (to reduce confusion) - [Agromancy] Druidry Levels: x5.25 Weave Cost -> x5 - [Agromancy] Herbs and Craggy Spire have a few additional passive effects. - [Agromancy] Removed mastery from nodes that don't have multi-use actions. - [Challenges] Increased Difficulty: challenge effects halved. (This challenge will be a bit more gradual and easier to complete. I'd generally prefer if players aren't abandoning this one.) - [Consumables] All fruit consumables missing percent / minute from 120% -> 40% - [Consumables] All fruit consumables now provide +60% Total Gain Rate for their resource type. - [Consumables] Threads of Growth: +150% Growing and Resting Speed -> +250% - [Research] Two new enduring ritual researches, and one enduring item research added to the game. - [Research] All research times improved. Tech 60s -> 20s, various innovation -> 15s. - [Research] Reduced the cost scaling of expert researches slightly. - [Research] Expert Druidry: +8% Growth Speed -> +6% - [Research] Improved Casting: x1.40 Cantrip Power -> x1.50 - [Research] Weave Mastery: +25% Weave Speed -> +40% - [Research] Mystic Rally: repurposed to work with the Zeal's new Rally mechanic. - [Rituals] Active rituals no longer decrease zeal recovery. - [Rituals] Active rituals zeal capacity loss from: -10% -> -5% - [Rituals] Zeal uses a new resource mechanic **Rally**, which increases generation by x5 up to a certain value, starting at 20. Improved with Mystic Rally research. - [Rituals] Shine: Zeal cost from 60 -> 40 - [Rituals] Lowered Restoration cost requirements by 1e3. (Upgrade and Ritual Activation Cost) - [Spells] Reserve Level: x1.16 Cantrip Power -> x1.17 - [Spells] Spell Output Level: x2.75 cost / level -> x2.72 - [Upgrades] Fruit Trees are now locked behind paper. - [Upgrades] Adds an early-on upgrade to scholarism that slightly increases attribute queue speed and size. UI: - Researches are now always visible (in the tech-tree tooltips) after your first world reset. - Adds a display for plot nodes to look at their sizes. Bugs Fixes: - Fixes Super Metabolism not working properly. - Time played no longer resets on NG+ - Artifacts now properly save their mastery experience. - Fixes Agromancy not using the correct sizes in some cases. - Fixes several more cases of modifiers not correctly stacking - Fixes an issue where too many animations caused the UI to start bugging out - Update saving to be more crash-proof. - Fixes Attribute Types not showing their cost modifications. - Fixes some more 16:10 resolution UI jank (alchemy leveling and scribing levels) - Fixes Splash Tooltip length getting out of hand - Fixes Superior Glyphs having an incorrect attribute. - Vsync is now saved between sessions. - The alchemy loadout bandwidth-rounding error bug should be finally squashed. - Fixes Export Save not working in the main menu. - Fixes Steam Integration with Mac (overlay + achievements)
Source
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