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Steam News6 May 20262mo ago

Release Date

Hey Ponderers! Orb of Creation 1.0 will launch on June 23rd, 2026. It features: [A complete game!] The game has a start... and an end!

Full notes

Full Orb of Creation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Ponderers!

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
added[New Game+] Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.
added[A new discovery system] Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.
changed[Amped-up mechanics] Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?
changed[No more restrictive gates] All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.
changed[Gameplay polish] The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.
changed[Informative tooltips] Every tooltip can be paused and inspected, giving you clarity on every minute detail the game has to offer. Its as simple as mousing over +1 Effect Level to be informed on what that means, or hovering over a spell type to see all its related spells!

Orb of Creation changes

added[New Game+] Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.
added[A new discovery system] Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.
changed[Amped-up mechanics] Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?
changed[No more restrictive gates] All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.
changed[Gameplay polish] The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.

Orb of Creation 1.0 will launch on June 23rd, 2026.

It features:

  • [A complete game!] The game has a start... and an end! I've taken all the Dev Time I've need, thanks :)

  • [New Game+] Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.

  • [A new discovery system] Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.

  • [Amped-up mechanics] Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?

  • [No more restrictive gates] All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.

  • [Gameplay polish] The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.

  • [Informative tooltips] Every tooltip can be paused and inspected, giving you clarity on every minute detail the game has to offer. Its as simple as mousing over +1 Effect Level to be informed on what that means, or hovering over a spell type to see all its related spells!

And lots more.

The orb awaits you at the end of June!

-Marple

Source

Steam News / 6 May 2026

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