HomeGamesUpdatesPricingMethodology
Steam News24 March 20251y ago

Full SteamDeck support + minor bug fixes

Thanks to everyone who has played the game so far! I'm beyond grateful seeing the achievements statistics which shows that 30% of the people who played my game have actually completed it!

Full notes

Full Opus Cortex: A Nonogram Puzzle Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Events
  • UI and audio
fixedThis update brings a few improvements, the biggest one is full SteamDeck support. The game worked on SteamDeck from day one, but there was small issue related to the resolution setting that would prevent the mouse cursor from going outside of the native SteamDeck resolution, and thus in certain areas of the game you would not be able to select the next level that could be in the bottom or right side of the screen! (it's actually a bug in Godot engine that I have submitted in the past, still waiting to be fixed)
changedThe workaround was to use small collision box on top of the mouse cursor and perform collision checks - instead of relying on the hardware mouse and the "on mouse entered" type of events.
fixedI have also improved the level loading, so it doesn't cause a short lag anymore as well as fixed a bunch of typos in the Polish language version.

Opus Cortex: A Nonogram Puzzle Story changes

fixedThis update brings a few improvements, the biggest one is full SteamDeck support. The game worked on SteamDeck from day one, but there was small issue related to the resolution setting that would prevent the mouse cursor from going outside of the native SteamDeck resolution, and thus in certain areas of the game you would not be able to select the next level that could be in the bottom or right side of the screen! (it's actually a bug in Godot engine that I have submitted in the past, still waiting to be fixed)
changedThe workaround was to use small collision box on top of the mouse cursor and perform collision checks - instead of relying on the hardware mouse and the "on mouse entered" type of events.
fixedI have also improved the level loading, so it doesn't cause a short lag anymore as well as fixed a bunch of typos in the Polish language version.

Thanks to everyone who has played the game so far! I'm beyond grateful seeing the achievements statistics which shows that 30% of the people who played my game have actually completed it!

This update brings a few improvements, the biggest one is full SteamDeck support. The game worked on SteamDeck from day one, but there was small issue related to the resolution setting that would prevent the mouse cursor from going outside of the native SteamDeck resolution, and thus in certain areas of the game you would not be able to select the next level that could be in the bottom or right side of the screen! (it's actually a bug in Godot engine that I have submitted in the past, still waiting to be fixed)

The workaround was to use small collision box on top of the mouse cursor and perform collision checks - instead of relying on the hardware mouse and the "on mouse entered" type of events.

I have also improved the level loading, so it doesn't cause a short lag anymore as well as fixed a bunch of typos in the Polish language version.

Once again, thank you from the bottom of my heart for playing Opus Cortex! - Mateusz

Source

Steam News / 24 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.