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Steam News24 April 20251y ago

Incoming patch with new world settings

It's been just one day after release, but at EP Games we never stop! We are committed to our communities and our players, and so: First day small patches: During the first hours, many people played the game for looooong

In this update4

Full notes

Full Oppidum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Performance
  • Gameplay
  • UI and audio
fixedFirst day small patches:During the first hours, many people played the game for looooong sessions in all platforms (not only Steam, but also PlayStation and Xbox). We received beautiful feedback, as well as specific and helpful reports of small bugs that we fixed over the night ( we are based in Europe ). A little group reported crashes opening the game or on the first screen, but that was solved as well .
addedSo, what's next?Some of you got in touch with us to give feedback about how much travelling there's at the beginning, or how difficult it was for you to find some items. We developed Oppidum with a lot of options so each player could exactly enjoy it as they pleased . Because of that, in the following days we are adding:
addedNew world settings:These options won't be enabled by default , but you will be able to change them from World Settings so the game keeps adapting to your gameplay style.
addedNew world settings:Apart from that, we are also adding:
changedNew video options:Hidden hotkey to disable UI (control + H)

Oppidum changes

fixedDuring the first hours, many people played the game for looooong sessions in all platforms (not only Steam, but also PlayStation and Xbox). We received beautiful feedback, as well as specific and helpful reports of small bugs that we fixed over the night ( we are based in Europe ). A little group reported crashes opening the game or on the first screen, but that was solved as well .
addedSome of you got in touch with us to give feedback about how much travelling there's at the beginning, or how difficult it was for you to find some items. We developed Oppidum with a lot of options so each player could exactly enjoy it as they pleased . Because of that, in the following days we are adding:
addedThese options won't be enabled by default , but you will be able to change them from World Settings so the game keeps adapting to your gameplay style.
addedApart from that, we are also adding:
changedHidden hotkey to disable UI (control + H)

It's been just one day after release, but at EP Games we never stop! We are committed to our communities and our players, and so:

First day small patches:

During the first hours, many people played the game for looooong sessions in all platforms (not only Steam, but also PlayStation and Xbox). We received beautiful feedback, as well as specific and helpful reports of small bugs that we fixed over the night (we are based in Europe). A little group reported crashes opening the game or on the first screen, but that was solved as well.

So, what's next?

Well, we keep working on supporting our growing community, listening to players' feedback and fixing anything that arises.

Some of you got in touch with us to give feedback about how much travelling there's at the beginning, or how difficult it was for you to find some items. We developed Oppidum with a lot of options so each player could exactly enjoy it as they pleased. Because of that, in the following days we are adding:

New world settings:

  • Show distance in the compass markers

  • Unlimited use of Travelling Scrolls

These options won't be enabled by default, but you will be able to change them from World Settings so the game keeps adapting to your gameplay style.

Apart from that, we are also adding:

New video options:

  • Vibrance

  • Brightness

  • Bloom (on/off)

  • Depth of Field (on/off)

  • Hidden hotkey to disable UI (control + H)

Thank you for your feedback and interest in seeing Oppidum growing.

See you in Insule (or Discord) The EP Games Team

Source

Steam News / 24 April 2025

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