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Steam News6 August 20196y ago

Weapon Mechanics

Weapon type means combat style There are 6 types of attack actions and every weapon has its own unique attack style.

Full notes

Full Opie: The Defender update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition37 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedWeapon type means combat styleThere are 6 types of attack actions and every weapon has its own unique attack style. Attack types:
changedWeapon type means combat styleLight Attack
changedWeapon type means combat styleHeavy Attack
changedWeapon type means combat styleThrust Attack
changedWeapon type means combat styleAir Attack
changedWeapon type means combat styleSpecial Attack

Opie: The Defender changes

changedThere are 6 types of attack actions and every weapon has its own unique attack style. Attack types:
changedLight Attack
changedHeavy Attack
changedThrust Attack
changedAir Attack

Weapon type means combat style

There are 6 types of attack actions and every weapon has its own unique attack style. Attack types:

  • Light Attack

  • Heavy Attack

  • Thrust Attack

  • Air Attack

  • Special Attack

  • Ambush Attack

Attacking cost stamina based on type of the weapon and attack type. Weapon Tiers Using a type of weapon in battle or on training dummy rewards you experience on that weapon. When your experience bar on a weapon fills, you can upgrade your weapon to a higher tier at Engineering Table.

  • Tier I Weapon: Tier I Headquarter with Blacksmith, common resources to craft.

  • Tier II Weapon: Tier I version of that weapon type with full experience, Tier II Headquarter with Engineering Table, x2 Resources of Tier I version.

  • Tier III Weapon: Tier II version of that weapon type with full experience, Tier III Headquarter with Engineering Table, x2 Resources of Tier I version + special upgrading item.

  • Tier IV Weapon: Legendary upgrade item from bosses, Tier 3 Headquarter with Engineering Table, x2 Resources of Tier I version.

Weapon Durability If a weapon's durability is zero, that weapon will be destroyed. As you can guess repairing your equipment is important for protecting weapons that gained experience. Repairing costs resources based on current durability. There are three stages of durability:

  • Fine

  • Worn

  • Battered

Weapon Types and Stats We developed 16 weapon types so far. But this is not final, we will be adding weapon types and new equipments throughout Early Access. You can see weapon stats when you hover your mouse on the weapon in inventory. Only thing to explain about weapon stats is that "Attack Speed" is based on the weapon type. So when you look at Tier I Greatsword you will see 0.8 Attackspeed but Katana's attack speed is 1. That doesn't mean Katana is slower than greatsword. There are more greatsword variations other than your crafting recipies. You can find these items or recipies of them by various ways that will be discussed in a later date. Lets check those 16 types of weapons:

  • Melee Weapon Types:

  • One-handed Dagger

  • Dual-Daggers

  • One-handed Sword

  • Greatsword

  • Dual-swords

  • Doublesided Sword

  • Katana

  • Sabre

  • Spear

  • Polearm

  • Scythe

  • One-handed Axe

  • Greataxe

  • Maul Ranged Weapon Types:

  • Bow

  • Magical Staff

Left-Hand Equipments We will inspect these items in detail at a later date but there are some items you can use with specific weapon type as shown below:

  • Arrows -> Bow

  • Shields -> One-Handed Weapons

  • Grimoires -> Magical Staff and One-handed Weapons

Source

Steam News / 6 August 2019

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