HomeGamesUpdatesPricingMethodology
Steam News24 September 20196y ago

Tower Mechanics

This week we want to encourage you to ask questions and comment your thoughts. Tower mechanics of the game is the best topic to do this since our game is tower defence hybrid and we didn't reveal much on that yet.

Full notes

Full Opie: The Defender update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Balance
  • Gameplay
changedCrafting panel asks what kind of foundation and soldier should be used. Foundations determine health of the tower and soldiers determine which weapons you can give to the soldier.
changedWooden Foundation: Low height, low health (few woods)
changedReinforced Wooden Foundation: Medium height, moderate health (few woods and iron)
changedStone foundation: high height, high health (wood,stone and iron)
changedAfter you build your tower, you can open tower panel to choose weapon and ammo. Soldier's class determines which weapons you can choose. Weapon has base damage but most important thing about the weapon is attack speed and ammo type. Because your ammo is the main damage source.
changedAfter you craft weapon and ammo than put them in the tower, your tower is ready to function.

Opie: The Defender changes

changedCrafting panel asks what kind of foundation and soldier should be used. Foundations determine health of the tower and soldiers determine which weapons you can give to the soldier.
changedWooden Foundation: Low height, low health (few woods)
changedReinforced Wooden Foundation: Medium height, moderate health (few woods and iron)
changedStone foundation: high height, high health (wood,stone and iron)
changedAfter you build your tower, you can open tower panel to choose weapon and ammo. Soldier's class determines which weapons you can choose. Weapon has base damage but most important thing about the weapon is attack speed and ammo type. Because your ammo is the main damage source.

This week we want to encourage you to ask questions and comment your thoughts. Tower mechanics of the game is the best topic to do this since our game is tower defence hybrid and we didn't reveal much on that yet. Even ingame trailer we published didn't tell much about it.

So lets talk about tower mechanics in the game!

Crafting Towers

Crafting panel asks what kind of foundation and soldier should be used. Foundations determine health of the tower and soldiers determine which weapons you can give to the soldier.

Current Foundation Types:

  • Wooden Foundation: Low height, low health (few woods)

  • Reinforced Wooden Foundation: Medium height, moderate health (few woods and iron)

  • Stone foundation: high height, high health (wood,stone and iron)

Weapons and Ammo

After you build your tower, you can open tower panel to choose weapon and ammo. Soldier's class determines which weapons you can choose. Weapon has base damage but most important thing about the weapon is attack speed and ammo type. Because your ammo is the main damage source.

Current Ammo Types:

  • Arrows- Wooden arrow, poison arrow, explosive arrow and mana shock arrow

  • Grimoire- Fire magic, frost magic, lightning magic and dark magic

After you craft weapon and ammo than put them in the tower, your tower is ready to function.

Source

Steam News / 24 September 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.