Full notes
Full Ophidian update
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Repeated intro
Hello everyone, I hope you've been enjoying Ophidian. The update today makes some pretty big change to the games user interface and adds a new feature for controller assignments.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Compatibility
Ophidian changes
Update Information
UI Adjustments
The user interface has been completely reworked. The new menus are better animated and better optimized (and personally I think look much better). Along with the complete redesign of the interface, the following changes have been made:
The mouse can now be used to navigate menus. (looking at you Josh)
Play Mode has been renamed to Arcade.
Minor text and grammar fixes in the How To Play text.
Level number has been added as part of the level name that appears at the top during challenge levels (thanks Toga).
New Input Device Assignment menu added. Accessible through the Options menu. More details on this new menu below.
Input Device Assignment
A new menu called Input Device Assignment has been added to the game. This menu will allow players to reassign which players are using the keyboard and which players are using a specific controller that is connected. Players can access this menu manually within the Options menu. To change device assignment, players just need to do the following
Click the Change Device Assignment button
Starting with player one, press Space to assign to keyboard or Start on the desired controller to assign to a controller.
Repeat step 2 until all controller have been assigned. If no more controllers are available to assign, but there are remaining players needed an assignment, they will automatically be assigned to Keyboard input
Alternatively, if you wish to assign all players to keyboard, after clicking the Change Device Assignment button, just press the Esc on the keyboard and all remaining players will be assigned to Keyboard input. In order to ensure that controllers are assigned if needed, at game startup, all connected controllers will be assigned to a player. Also, Input Device Assignment menu will automatically open up at any time when a controller is connected or disconnected while the game is open. If opened this way, it will automatically go into change assignment mode. Key Rebinding If a player is assigned to use the keyboard, they are still able to change their keybindings in the Player Setup menu for that player. However, when changing the keybind, it will no longer prevent players from inputting a keybinding already assigned to another player. Instead, the keybinding will now be accepted, and if detected that it was bound to another player, it will be removed from the secondary player. A message will be displayed to let players know when this occurs. Please be mindful of this.
(in the example image above, the W key was just assigned to Player One's Move Up command. W was already bound to one of Player Two's commands, so it was removed from Player Two, and the message displayed showing that the binding was auto removed from Player Two).
Current Known Issues
In testing, it appears that the font does not appear as clear in menus when playing the game in fullscreen. This does not occur 100% of the time in testing and I am still working out what the cause is. However, the font appears fine when playing in windowed mode. I will get a fix for this out as soon as possible.
Planned Updates
Now that the interface redesign has been completed, I am going to be focusing on getting the Mac and Linux ports tested and released. Once those ports are stable, I will be focusing on getting Networked Play in the game so you can play with your friends even when they are not there. As always, I thank you for playing the game and hope you are enjoying it. Please be sure to leave me a comment here, or a post on the discussion forum if you have any feedback or suggestions. - Chris ManBeardGames
Source
Changelog.gg summarizes and formats this update. How we read updates.
