Full notes
Full Operation Obliteration 2 update
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What changed
- Maps
- Gameplay
- UI and audio
Operation Obliteration 2 changes
Following our intense full release, the team took a much-needed leave of absence. We boarded a couple of luxury cruise ships, burned some steam cash, and lived the highlife. For a while, we weren't sure if the party would ever end.
But all furloughs come to a close as the hangovers cleared. The smell of cordite called us back to duty: the dev war that never ends.
The vacation is now officially over! The staff at Oblit Gamewerks is back at headquarters, sunburnt, and ready to get back to the grind.
Since launch, you’ve rewritten history across dozens of alternate-WW2 battlefields, holding the line and pushing back enemy offensives. You gave us a launch for the history books, which gave us the chance to take a breather.
Now that we’re back in the command tent, we’re hard at work hard preparing the next heavy-hitting content drops. Our new game is now being developed in the Unity Game engine and we can't wait to show off our work!
BIG NEWS THIS MONDAY: OPERATION OBLITERATION 2 50% OFF SALE COMING AUG 9TH!
SOUND THE RETREAT? NEVER. DEATH BEFORE DISHONOR!
— The Oblit Gamewerks Team
Source
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