Full notes
Full Operation Obliteration 2 update
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What changed
- Performance
- Maps
Operation Obliteration 2 changes
We are absolutely thrilled to announce that the worldwide launch of our game has been a success far beyond the projections.
Seeing nearly three years of relentless hard work, late nights, and creative passion evolve into a successful launch is intensely fulfilling. Witnessing the explosive, response from players across the globe has been nothing short of surreal. We are still riding a massive wave of excitement, adrenaline, and profound gratitude. We truly couldn’t be happier with these initial results, and we want to say a massive thank you to everyone that joined the obliteration universe.
This is just the beginning of our journey together, and we can't wait to show you what's next.
A massive, heartfelt thank you goes out to every single person who participated in Next Fest. Your early feedback, enthusiasm, and bugs reported during the fest were instrumental in helping us polish the experience and prepare for the big day.
To the massive hordes of players who have since bought the game, you are the absolute heartbeat of this project. Your passion fuels everything we do, and we are incredibly honored to have such an amazing community backing us.
Looking ahead, the future is incredibly bright. This launch is not the finish line, but rather the foundational milestone for everything yet to come. our team is now shifting its focus to the next major frontier: Operation Obliteration 3 The Pharm War. Production is now officially underway, with a targeted release window of early 2028.
As part of our commitment to pushing boundaries, we are moving away from legacy engines to build this next chapter entirely within the Unity ecosystem. Utilizing a modern architecture to simulate high-intensity, chaotic environments with unprecedented fidelity and performance.
We look forward to sharing more updates as production progresses.
Thank you all once again for making our dreams a reality—we’ll see you on the battlefield!
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