What changed
4 fixes1 addition0 changes0 removals
- Gameplay
- UI and audio
- Store
- Fixes
fixedThis small hotfix addresses three issues reported after the 0.5.8a update:
fixedFixesAudio Bug – Fixed the running sound continuing to play if a player was killed while sprinting.
addedFixesAI Targeting Update – Improved how AI acquire player targets. A new Actor is now spawned on the player’s head socket , and upon spawn it calls a message to Storage to correctly store and track the target actor.
fixedFixesAI Death Behavior – Fixed an issue where AI would continue firing at a player’s last position after death. AI now correctly stop engaging when a player dies.
fixedFixesWe wanted to push this fix out as quickly as possible to keep your experience smooth and consistent. Thanks for continuing to test, report, and help shape Operation Athena . ❤️🎮
Operation Athena changes
fixedThis small hotfix addresses three issues reported after the 0.5.8a update:
fixedAudio Bug – Fixed the running sound continuing to play if a player was killed while sprinting.
addedAI Targeting Update – Improved how AI acquire player targets. A new Actor is now spawned on the player’s head socket , and upon spawn it calls a message to Storage to correctly store and track the target actor.
fixedAI Death Behavior – Fixed an issue where AI would continue firing at a player’s last position after death. AI now correctly stop engaging when a player dies.
fixedWe wanted to push this fix out as quickly as possible to keep your experience smooth and consistent. Thanks for continuing to test, report, and help shape Operation Athena . ❤️🎮
This small hotfix addresses three issues reported after the 0.5.8a update:
Fixes
Audio Bug – Fixed the running sound continuing to play if a player was killed while sprinting.
AI Targeting Update – Improved how AI acquire player targets. A new Actor is now spawned on the player’s head socket, and upon spawn it calls a message to Storage to correctly store and track the target actor.
AI Death Behavior – Fixed an issue where AI would continue firing at a player’s last position after death. AI now correctly stop engaging when a player dies.
We wanted to push this fix out as quickly as possible to keep your experience smooth and consistent. Thanks for continuing to test, report, and help shape Operation Athena. ❤️🎮