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OpenTTD 15.3 released
It's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: Do…
An update on Steam changes for OpenTTD
I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinform…
Changes to OpenTTD distribution on Steam
OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no long…
OpenTTD 15.2 released
Hopefully the last bug fix release in this series, OpenTTD 15.2: Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1. Crash on start up on mac OS with 2x or more interface scaling. And a few fixes f…
OpenTTD 15.1 released
Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes. Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include: Trees grow on partially-snowy tiles…
OpenTTD 15.0 released
New Year, New You, New OpenTTD! OpenTTD 15 is now out and ready for you to play! New features include: Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list…
OpenTTD 15.0-RC4 released
Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate. We've fixed two crashes related to station windows and sign…
OpenTTD 15.0-RC3 released
Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15. Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the…
OpenTTD 15.0-RC2 released
We have now released 15.0-RC2, the second release candidate for the upcoming release. You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stabili…
OpenTTD 15.0-RC1 released
Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 th…
OpenTTD 15.0-beta3 released
Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights…
OpenTTD 15.0-beta2 released
April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: Snow-covered rocks are now visible Ste…
OpenTTD 15.0-beta1 released
Ho, ho, ho, Santa is in town. And he's brought a gift with him. The first beta version of the coming OpenTTD 15 release comes faster, with road waypoints, fewer passwords, better scenario editor, and hopefully with a lo…
OpenTTD 14.1 released
Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games. In all those hours, you've found some bugs…
OpenTTD 14.0 released
Welcome to 14.0! OpenTTD's first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0. And boy, what a release it is. Do I dare to say: this has been the biggest release yet…
OpenTTD 14.0-RC3 released
Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is accidentally stopped. You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracker * Questi…
Blog: Timekeeping
I was once the hottest new model on the street. Newspapers heralded my arrival in every town. The titans of industry were inspired to produce more goods when I visited their factories. But as the years have passed, so d…
OpenTTD 14.0-RC2 released
OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes. Please help us hunt…
Blog: Survey & HTTPS & Infra
With OpenTTD 14, we introduce an opt-in survey system; a method where we can finally ground our debates with facts! Additionally, BaNaNaS content will use HTTPS (instead of HTTP), and many more small infra-related chang…
Blog: How the sausage is made, or: How OpenTTD is developed
Ever wondered how a new OpenTTD release is made? How we decide what features to include and what to reject or how some people seem to know the "future" before you? Curious what it means that OpenTTD is Open Source? Or m…
