OpenTTD
Steam News 8 December 20255mo ago

OpenTTD 15.0-RC1 released

Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 th…

Update log

Full OpenTTD update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Compatibility
addedWith a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report.
addedIf you've already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easily get via the in-game content downloader. Some notable changes over the previous beta3 release are:
changedSigns, waypoint and station names may be moved
changedIsland maps and heightmaps can be surrounded by infinite water instead of black
changedVarious tweaks to interface scaling
changedYou can find this beta under the "testing" beta in Steam.

Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!

With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report.

If you've already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easily get via the in-game content downloader. Some notable changes over the previous beta3 release are:

  • Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages)

  • Signs, waypoint and station names may be moved

  • Terrain generator can make wetlands for rivers unable to reach the sea

  • Island maps and heightmaps can be surrounded by infinite water instead of black

  • Bridges can now be built over locks and docks, too

  • Various tweaks to interface scaling

  • Improvements and fixes to badge support

  • [NewGRF] Support for trains with multiple rail types

  • A variety of bugfixes

As always, see the changelog for the full list.

You can find this beta under the "testing" beta in Steam.

Source

Steam News / 8 December 2025

Open original