In this update6
Full notes
Full Open The Gate: Just A Little update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Open The Gate: Just A Little changes
First Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest. So here is the first game balance updates & bugfixes
Game is too hard!
We definitely rushed the demo for the medieval event and did not test each level carefully. Instead of adding more feature, we sit back and try to balance so player can relax at least for first few levels:
Crusader units are now cheaper
Enemy spawns less frequent
Crusader skill cooldown reduced
Enemy drops more gold after death
Destroying enemy tower won't cause a huge wave of enemy to spawn
Tip: You can replay early levels to promote your units with higher stats,
Don't forget to upgrade!
The menu for Upgrading is hiding between levels, we moved them to the bottom of the screen where they look cleaner. And a small effect around the Upgrade button when you can upgrade anything.
Players don't know how to control units
This is a big problem with new players since we assumed everyone would look at the trailers and understand the unique mechanic of the game. Realizing this, we added a small hover text to instruct players dragging the unit controls, they only appear in the first 2 levels.
Faster Gameplay
We increased normal move & projectile speed so they now feels better and you don't have to press fast forward every game. And we disabled fast forward x4 since the game is pretty fast at x2 after this update.
Healer Type Boss walk off the game...
Due to nature of a healer, they only target their allies and skip everyone else, including the castle! We fixed this and healer bosses will now walk slower so they can stand behind enemy lines to heal them properly!
Steam post image Priest: So long everyone!
Incorrect Description
While the first draft of the game was about sneaky ally infiltrated enemy's castle and control their gate, the idea was interesting but in reality prototype proved this didn't work well, hence we removed it. We forgot to updated the description to reflect this and they are now fixed.
Feedback are very important to us so please leave a review or discuss with us in our Discord we will be happy to hear from you!
Source
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