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Steam News23 April 20262mo ago

Demo Balance Updates & Bugfixes

First Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest.

In this update6

Full notes

Full Open The Gate: Just A Little update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedFirst Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest. So here is the first game balance updates & bugfixes
addedGame is too hard!We definitely rushed the demo for the medieval event and did not test each level carefully. Instead of adding more feature, we sit back and try to balance so player can relax at least for first few levels:
changedGame is too hard!Crusader skill cooldown reduced
changedGame is too hard!Destroying enemy tower won't cause a huge wave of enemy to spawn
changedDon't forget to upgrade!The menu for Upgrading is hiding between levels, we moved them to the bottom of the screen where they look cleaner. And a small effect around the Upgrade button when you can upgrade anything.
addedPlayers don't know how to control unitsThis is a big problem with new players since we assumed everyone would look at the trailers and understand the unique mechanic of the game. Realizing this, we added a small hover text to instruct players dragging the unit controls, they only appear in the first 2 levels.

Open The Gate: Just A Little changes

changedFirst Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest. So here is the first game balance updates & bugfixes
addedWe definitely rushed the demo for the medieval event and did not test each level carefully. Instead of adding more feature, we sit back and try to balance so player can relax at least for first few levels:
changedCrusader skill cooldown reduced
changedDestroying enemy tower won't cause a huge wave of enemy to spawn
changedThe menu for Upgrading is hiding between levels, we moved them to the bottom of the screen where they look cleaner. And a small effect around the Upgrade button when you can upgrade anything.

First Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest. So here is the first game balance updates & bugfixes

Game is too hard!

We definitely rushed the demo for the medieval event and did not test each level carefully. Instead of adding more feature, we sit back and try to balance so player can relax at least for first few levels:

  • Crusader units are now cheaper

  • Enemy spawns less frequent

  • Crusader skill cooldown reduced

  • Enemy drops more gold after death

  • Destroying enemy tower won't cause a huge wave of enemy to spawn

Tip: You can replay early levels to promote your units with higher stats,

Don't forget to upgrade!

The menu for Upgrading is hiding between levels, we moved them to the bottom of the screen where they look cleaner. And a small effect around the Upgrade button when you can upgrade anything.

Players don't know how to control units

This is a big problem with new players since we assumed everyone would look at the trailers and understand the unique mechanic of the game. Realizing this, we added a small hover text to instruct players dragging the unit controls, they only appear in the first 2 levels.

Faster Gameplay

We increased normal move & projectile speed so they now feels better and you don't have to press fast forward every game. And we disabled fast forward x4 since the game is pretty fast at x2 after this update.

Healer Type Boss walk off the game...

Due to nature of a healer, they only target their allies and skip everyone else, including the castle! We fixed this and healer bosses will now walk slower so they can stand behind enemy lines to heal them properly!

Steam post image Priest: So long everyone!

Incorrect Description

While the first draft of the game was about sneaky ally infiltrated enemy's castle and control their gate, the idea was interesting but in reality prototype proved this didn't work well, hence we removed it. We forgot to updated the description to reflect this and they are now fixed.

Feedback are very important to us so please leave a review or discuss with us in our Discord we will be happy to hear from you!

Source

Steam News / 23 April 2026

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