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Latest Open Sorcery: Sea++ updates
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- Open Sorcery: Sea++
Original OS DLC
Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is ab…
Event1 change - Open Sorcery: Sea++
Geisthome Done
Geisthome is done. I thought it would take one month, and it took two. It's super complex, and I'm sure it needs a lot of user testing to make sure it's workable, but I'm very pleased with it. It has three areas all wit…
Announcement - Open Sorcery: Sea++
Contract Work
So I have very good but slightly inconvenient news! I have been hired to do contract work as a narrative designer! It's for an exciting project that I can say absolutely nothing about. This is good for me because it mea…
Announcement1 changeGameplay - Open Sorcery: Sea++
More Geisthome
Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character…
Announcement - Open Sorcery: Sea++
More Geisthome
Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character…
Announcement - Open Sorcery: Sea++
Geisthome
It is time. It is time, my dear friends. To visit the birthplace of the Hungry Ghost. This month I'm working on Geisthome.
Announcement - Open Sorcery: Sea++
Geisthome
It is time. It is time, my dear friends. To visit the birthplace of the Hungry Ghost. This month I'm working on Geisthome.
Announcement - Open Sorcery: Sea++
Upkeep
This month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign. - Implemented a puzzle for luring a shy fairy child out from under a…
Announcement1 changeFix

