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Steam News23 January 20188y ago

Upkeep

This month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign.

Full notes

Full Open Sorcery: Sea++ update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedThis month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign. - Implemented a puzzle for luring a shy fairy child out from under a table. - Bug-checked an area called Awash in Gibbering Madness. - Implemented assembling a Prophesy of Light. - Fixed various problems with helping the Lost Colony of Roanoke settle on the ocean floor. - Implemented how to murder people. - Implemented adopting an octopus. Almost done with the Deep Web--only one location left.

Open Sorcery: Sea++ changes

fixedThis month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign. - Implemented a puzzle for luring a shy fairy child out from under a table. - Bug-checked an area called Awash in Gibbering Madness. - Implemented assembling a Prophesy of Light. - Fixed various problems with helping the Lost Colony of Roanoke settle on the ocean floor. - Implemented how to murder people. - Implemented adopting an octopus. Almost done with the Deep Web--only one location left.

This month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign. - Implemented a puzzle for luring a shy fairy child out from under a table. - Bug-checked an area called Awash in Gibbering Madness. - Implemented assembling a Prophesy of Light. - Fixed various problems with helping the Lost Colony of Roanoke settle on the ocean floor. - Implemented how to murder people. - Implemented adopting an octopus. Almost done with the Deep Web--only one location left.

Source

Steam News / 23 January 2018

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