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- Open Sorcery: Sea++
Mac Update
A (hopefully) minor change for the mac version of the game, updating the back end in a way that will make it run smoothly on modern machines. Due to the engine I use interacting strangely with windowed mode, I had to re…
Announcement - Open Sorcery: Sea++
MINOR FIXES
Added a Consult Notes quick-link to Geisthome that takes you right to only the Troll Notes. Removed Pisces explicitly stating that she is not Muslim, inviting the possibility that her scarf is a hijab. Added a detail to…
Announcement1 changeFix - Open Sorcery: Sea++
Bug Fixes for March 4th 2021
Fixed bugs introduced by last fix. Fiddlers now chill out when they should. Eliminated errors getting Nightmare from the bottom of the wailing pit.
Announcement1 changeFix - Open Sorcery: Sea++
Bug Fixes for March 2nd 2021
Lots of typo fixes. You can now completely skip the bottom of the wailing pit, but still get all the benefits. Because that shit is fraught. Changed the line in the Plan that everyone always trips over to be more explic…
Store2 changesUI/audio - Open Sorcery: Sea++
Bug Fixes for February 4th 2021
**REMINDER** Bugfix lists contain spoilers! Added text-to-speech options. They are VERY buggy. No need to tell me when they don't work--I know. Hermes now offers mote-based currency exchange. I've made it so that you ca…
Announcement1 changeFixMaps - Open Sorcery: Sea++
EARLY ACCESS ACTIVE
If you'd like to play and give me feedback and bug reports: I'd love that. You can do it on the Open Sorcery Discord. Or you can do it in the Sea++ Forums. On you can wait until January 25th when I plan to exit Early Ac…
Announcement - Open Sorcery: Sea++
SEA++ EARLY ACCESS
Open Sorcery: Sea++ is going to enter Early Access on Steam on: Jan 05, 2021 @ 12:00pm EST I anticipate the game will be playable, but quite buggy. Barring disaster, Open Sorcery: Sea++ will release formally on Steam on…
Announcement - Open Sorcery: Sea++
Sea++ Live Stream
A text-based adventure game about reclaiming magic. Compile the remnants of enchanted code or drown in an ocean of dreams. Have you played Zork or read Terry Pratchett? If you liked the experience, you'll like this game…
Event2 changes - Open Sorcery: Sea++
Open Sorcery Q&A
Sufficiently advanced technology is indistinguishable from magic. Sufficiently explained magic is indistinguishable from technology. Discuss. Will take place in the new Open Sorcery Discord Server. ---- Note: This is a…
Event2 changesServer - Open Sorcery: Sea++
Release Date: Winter 2021
I finished another area in Sea++. I think I've gotten over the middle hump of the project and the end is in sight. I feel comfortable setting a release date again, so here it is: Winter 2021 I'm aiming for after the Chr…
Announcement - Open Sorcery: Sea++
Finished Fairyland
I finished Fairyland. I estimate that that area in itself is about as large as the original Open Sorcery. This puts me considerably past the halfway point of finishing the game, which is neat.
Announcement - Open Sorcery: Sea++
Detroit: Become Nothing
Still working on Sea++. I'm implementing Fairyland! In the meantime, I made a much smaller fan game for Detroit: Become Human, one of my favorite fish-saving and housework simulators of 2018. As a fan game obviously it'…
Announcement - Open Sorcery: Sea++
Original OS DLC
Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is ab…
Event1 change - Open Sorcery: Sea++
Geisthome Done
Geisthome is done. I thought it would take one month, and it took two. It's super complex, and I'm sure it needs a lot of user testing to make sure it's workable, but I'm very pleased with it. It has three areas all wit…
Announcement - Open Sorcery: Sea++
Contract Work
So I have very good but slightly inconvenient news! I have been hired to do contract work as a narrative designer! It's for an exciting project that I can say absolutely nothing about. This is good for me because it mea…
Announcement1 changeGameplay - Open Sorcery: Sea++
More Geisthome
Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character…
Announcement


