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Steam News6 July 20233y ago

[ALPHA 0.0.20] I'M BACK!

Heya, Simon here! With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME! These past week I've been working on a roadmap towards 1.0.

In this update2

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Full Ooglians update

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What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • Fixes
addedHeya, Simon here!With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME!
addedHeya, Simon here!this update contains a couple of bugfixes, some visual stuff, a new module, but most importantly it will make ALL cores have autotargeting! As stated, This is going to be a very experimental time, and changes are not final, but if people like it better, it will probably stay and be the new standard.
addedWith all that said; here's the changes:A new laser modlue
addedWith all that said; here's the changes:ALL cores now have autotargeting
addedWith all that said; here's the changes:Mortar now has some new visualisation for where it hits
changedWith all that said; here's the changes:larvooglians spawned from the sackooglian now fly in an arc before they "spawn"

Ooglians changes

addedWith this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME!
addedthis update contains a couple of bugfixes, some visual stuff, a new module, but most importantly it will make ALL cores have autotargeting! As stated, This is going to be a very experimental time, and changes are not final, but if people like it better, it will probably stay and be the new standard.
addedA new laser modlue
addedALL cores now have autotargeting
addedMortar now has some new visualisation for where it hits

Heya, Simon here!

With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME!

These past week I've been working on a roadmap towards 1.0. There will be some pretty major changes, and there will also be a lot of experimentation. I really do appreciate all the feedback, and I just want to make a game that deserves your time. My highest priority is addressing the main problems in the game right now, such as it being too tedious, too manual and the "great ball of death" meta. I have some ideas, but I'd also greatly appreciate your words on these changes too.

this update contains a couple of bugfixes, some visual stuff, a new module, but most importantly it will make ALL cores have autotargeting! As stated, This is going to be a very experimental time, and changes are not final, but if people like it better, it will probably stay and be the new standard.

I'm sorry for the lack of clarity and information. From this moment on, I will be as clear and transparent as possible Hopefully, I can win your trust back ❤️

- Simon Steam post image

With all that said; here's the changes:

  • A new laser modlue

  • ALL cores now have autotargeting

  • Grabbing a turret overrides the autotargeting, making manual aim possible

  • Autotargeting now works on all enemies

  • Mortar now has some new visualisation for where it hits

  • larvooglians spawned from the sackooglian now fly in an arc before they "spawn"

  • fixed a bug where the cable from the tutorial had to be connected for you to be able to start the wave

  • All cores now HEAL FULLY after every wave (this will probably be changed in the future, but let's try it out)

JOIN THE DISCORD FOR DISCUSSION ABOUT ALL OF THIS: Steam post image

Source

Steam News / 6 July 2023

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