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Steam News17 July 20205y ago

Oneons v1.1.0: Curator/Player Feedback + v2.0 Announcement

Dear friends and curators, I released Oneons on Steam with the plan that I would ship it and move on to my next game. But, overwhelmingly, the feedback I got back is that the game ... could be better. Could be great.

Full notes

Full Oneons: Prisoners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions0 changes1 removal
  • Gameplay
  • UI and audio
addedNow Playing: Oneons v1.1.0This new update includes the first few improvements that players suggested:
removedNow Playing: Oneons v1.1.0Pressing ESC no longer kills the game. This caused lots of frustration!
addedNow Playing: Oneons v1.1.0A new BGM audio track.
addedThe Plan for Oneons v2.0I received lots of feedback and suggestions for Oneons. Most of the feedback centered around the same few themes: too little content, too short a game. So, 2.0.0 will fix that. Right now, the plan is to at least doubling the amount of content. Not just increasing the number of floors and enemies, but adding more (interesting and varied) challenges.
addedThe Plan for Oneons v2.0Several new enemy types, with new abilities
addedThe Plan for Oneons v2.0New skills that you can learn and use

Oneons: Prisoners changes

addedThis new update includes the first few improvements that players suggested:
removedPressing ESC no longer kills the game. This caused lots of frustration!
addedA new BGM audio track.
addedI received lots of feedback and suggestions for Oneons. Most of the feedback centered around the same few themes: too little content, too short a game. So, 2.0.0 will fix that. Right now, the plan is to at least doubling the amount of content. Not just increasing the number of floors and enemies, but adding more (interesting and varied) challenges.
addedSeveral new enemy types, with new abilities

Dear friends and curators,

I released Oneons on Steam with the plan that I would ship it and move on to my next game. But, overwhelmingly, the feedback I got back is that the game ... could be better. Could be great. But, it needs more work!

With that in mind, my plan for the next several of weeks is pretty simple but comprehensive: ship Oneons version 2.0, primarily driven by player feedback and suggestions. The first of these are in Oneons v1.1.0, which shipped earlier today.

Now Playing: Oneons v1.1.0

This new update includes the first few improvements that players suggested:

A consecutive-kill combo counter! You get a satisfying count up when you kill two or more monsters in succession.

Right-clicking an enemy now uses the psi-blast skill automatically

Pressing ESC no longer kills the game. This caused lots of frustration!

A new BGM audio track.

Enemies that poison you are now indicated in the status window when you mouse-over them.

These are small steps that make the game better and more polished. I intended to ship more changes, but preferred to ship smaller releases on a regular basis.

The Plan for Oneons v2.0

I received lots of feedback and suggestions for Oneons. Most of the feedback centered around the same few themes: too little content, too short a game. So, 2.0.0 will fix that. Right now, the plan is to at least doubling the amount of content. Not just increasing the number of floors and enemies, but adding more (interesting and varied) challenges.

While I'm still working on a concrete plan and specifics, this includes:

  • Several new enemy types, with new abilities

  • New skills that you can learn and use

  • An expanded story

  • Different, themed dungeons

  • Bosses

  • New gameplay mechanics

It's a lot to do, but I think it will make the game much more polished and fun overall. It comes with an obvious downside: I work alone on Oneons during my free time, so this pushes the release date back beyond August.

Let's Talk

I would like you thank you all again for playing Oneons and giving me detailed feedback. My ask to you is simple: if you're interested in seeing the game evolve, try out the new versions, and post your feedback. I'll read it all, agree with much of it, and implement whatever makes sense to me.

Also, feel free to connect with me. I'm on Discord frequently, I'm on Twitter (@nightblade99). I would love to hear from you.

Source

Steam News / 17 July 2020

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