In this update2
Full notes
Full OneBit Adventure update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
- Fixes
OneBit Adventure changes
We are truly excited to bring you to the next phase of OneBit Adventure by bringing in so much new content and many more ways to make your character builds even stronger. This update brings a new Desert Dungeon which has a world of traps for you to avoid while you climb higher to go against the new Tremor boss. We’ve added 45 new equipment, 7 new enemies, 1 new boss, 12 new runes, starting HUB, and so much more! Grab some coffee or tea because this is a long one.
New Desert Dungeon
A new dungeon filled with traps to make your adventures a lot tougher than normal, but it is now the only place to get your fill of Smoothies which gives haste upon consuming! This dungeon has 2 sections where the first half is more congested traps and tougher, but the second half is more open desert filled with Cactus to forage. Keep in mind that you must be level 15 for this dungeon to appear.
New Tremor Boss
In the end awaits the Tremor boss ready to spring up from the ground to devour you! Avoid his lunges and poison attacks for a swift victory, but he is a tank! Killing the boss will guarantee a Rune drop as long as you are above 1500 steps. Runes are new powerful relics which we will discuss more below.
7 New Enemies
These new enemies are all exclusive to the new Desert Dungeon for now. They have very unique properties to them so learn everything about them before entering!
Your Starting Camp
Your starting camp can now transform as you explore the world of OneBit! Each character will store who you have recruited in your efforts to travel as far as possible. New dialogue have been added to help accommodate those who previously didn’t. Your starting camp will start off with Wizard Sapius and as you talk with new NPCs, you will get a notification when they are added to your camp. You may notice some new elements which we will go over.
Frank Forger
Everyone, say hi to Frank. He has a story of his own and he will be happy to share it with you once you have found him in the Underworld. You will need a Special Key which is dropped by Cthulhu in the Ruins and I’m sure Morgana won’t mind! Once you rescue him, you will find him in your starting camp and he’ll make sure to build a furnace before you get back. Interact with Frank and he will now be able to put your Runes to good use. Runes are rare relics used to buff equipment, but removing them will destroy the rune itself. If you don't discover Frank by level 20, you will get him and he will give you a story about how he got there!
12 New Runes
After reaching level 15, equipment will start to spawn with an open rune slot and so will runes. Runes have a drop rate of 5% from bosses except the new Tremor boss who guarantees them and drops more the further you go as long as you are over 1500 steps. Some amplify only weapon stats while others only work on helm and chest.
45 New Equipment
Here’s all the new equipment added to the game and it is quite the handful! Some equipment require you kill certain bosses to spawn while others do have rarity and level requires which will all be available in the in-game guide. These new equipment have new stats added to the game and with it, we have provided a description for all of that here. The in-game guide has been updated with all the new stats and equipment so read your guide to understand all you need to know.
Target Practice
Not much in a days work, but sometimes you want to know how much damage you actually do based off different builds. If you have already talked to Shintaro, then you may have gotten a gift of 2 dummies and 1 ranged target. These targets are invincible so they do not break, but have a starting hp of 100,000.
Major Changes
Before we dive into notes, let's bullet point some major changes that does affect your game in a positive way.
We have updated Blacksmith upgrades to cost Coins instead of Diamonds
You now have unlimited revives after running out of Normal Quick Saves
Remove Self-Slow from all weapons that previously had them
Overworld Bosses and Wraith now spawn more frequently. Previously was thousands of steps before you come across them.
You can now use Slice and Dice without enemies on an attack tile
New remastered soundtracks have been updated. Certainly take a listen to the Ruins/Cthulhu's music!
You can now skip all upgrades for the current adventure which is very useful once you have maxed out all that you could.
Pushing Shrines for a Future Update
Some may have saw our blog post on our website which said Shrines were coming. Unfortunately, this update had a lot coming so we have decided to hold off on making Shrines so we can better focus on balancing all new equipment. Shrines will be back in a future update with better features. We appreciate all the feedback and look forward to making it better than ever!
Updated log v1.3.167:
Added 7 new enemies
Added new Tremor Boss
Added new Desert Dungeon
Added new soundtrack for Desert Dungeon
Added 45 new equipment with over 20+ new unique stats. View table above for details
Added 12 new Runes which can be found by defeating bosses after hitting level 15
Added Rune Slot only for weapons with Epic rarity or greater and level 15 or greater
Added NPC recruitment with certain NPCs. You may find some already there because you have interacted with them prior.
Added Frank Forger who is trapped in the Underworld and needs a Special Key to rescue him. He can forge a rune into your weapon.
Added new Bandit NPC to Desert Dungeon who you can hire to help fight throughout that dungeon
Added 30+ enemy variant skins
Added 21 new Pets
Added 3 new traps (Arrow, Spear, and Fire trap)
Added 2 new items (Cactus Chunk and Cactus Juice)
Added unlimited No Heal Quick Save after running out of normal Quick Saves. Your hp, mana, and status effects will remain the same after saving. Currently, it doesn’t appear unlimited until you have consumed all normal Quick Saves.
Added 2 new dummy targets to test damage output. Unlock by talking to Shintaro the first time if you haven’t.
Added Skip All button for new Adventure Upgrades in the current adventure
Added a new Skin Dealer shop through Silver Da Kat. He will provide out of season exclusive skins to you at a premium cost, but also geared towards your class and can equip them right away.
Added new Dialogue to help with NPC recruitment for those that didn’t have any
Added 2x poison damage when attacking with Toxic Surprise
Added the ability to allow Dpad to move only when tapping and ignore movement when holding Dpad. When the Move Speed slider is at the slowest(leftmost) setting, it will disable Move Speed to allow this feature.
Added 2 new themes
Updated Conqueror Necromancer skin to use Dino Pirate instead of Zombie skin for Beyond the Grave
Updated Overworld Bosses minimum spawn steps to 1000 -> 500 steps
Updated Quick Save to save Barrier, Blood Barrier, and Mana Shield amount
Updated Wraith boss music
Updated Rats to turn gold when eating a Gold equipment
Updated Wizard Sapius and Silver Da Kat sprites
Updated upgrade cost currency to Coins instead of Diamonds. Cost is based off 100 per level plus percentages based off loot rarity
Update boss health meters
Updated first Elite max spawn distance to 650 -> 450 steps
Update Elite Reaper Slash AOE
Updated Castle to spawn at level 30 -> 25
Updated Slice and Dice to no longer require an enemy in order to use and can go through fence gates
Updated Bosses to no longer remain idle after they have taken damage
Updated Throwable upgrade coin cost for increasing amount from 100 -> based off weapon levelx100
Updated Throwable upgrade ore cost for increasing amount from 30,20,10 -> 60,40,20 for Quartz, Apatite, Amethyst respectively
Updated Throwable upgrades not allowing use of Ameythst and Apatite ore when weapon upgrade is maxed
Updated the Void to take damage before applying Void animation to the player
Updated Bosses to reduce poison damage by 50%
Updated Cobra and Snake to be immune to poison
Updated Beholder to drop 1x Adaptive Eye upon killing except when spawned with Chaotic Death Notice
Updated Mossy Hydra and Cobra boss sprites
Updated Poison damage to store percentage based on infliction rather than what poison percentage the player currently has equipped
Updated Burn to be able to stack with normal attacks
Updated Burn status to increase by 1% of burn damage when re-inflicted with burn. Previously, this was a flat +2 damage upon re-infliction
Updated Berserker to round up when the hp limit is below 0.5 hp
Updated Guide's dropdown to update scroll position to your selection so that you no longer need to re-scroll down to the next selection
Updated Guide to save last equipment and stat selected to make it easy to navigate between the two
Updated Ruins, Castle, and Wraith Battle music to remastered versions
Updated Wraith spawning to no longer be timer based. It will now spawn at random steps between 1000-2000 steps for level 1-5 then range based off level for the rest. Level 100 will spawn it between 2000-4000 steps.
Increased drop rate of gold equipment from main bosses by 10%
Increased wander distance for non-boss enemies from 10 -> 18 tiles away
Increased Wraith aggro distance from 20 -> 40 tiles
Increased Thief's base scaling hp from 1.3 -> 1.6. This is equal to Blood Knight's base hp
Increased Thief's base scaling mana from 0.9 -> 1.0
Reduced old equipment spawn level requirement to be below level 20
Reduced default Haste amount given from 10 -> 4. Smoothies will still give 20 turns of haste
Reduced dungeon length for lower levels from 200 -> 150 steps
Reduced max dungeon spawn distance from 4000 -> 1000 steps
Reduced cooldown for Grand Heal from 50 -> 25 steps
Removed Self-Slow from all equipment
Reduced drop rate of Chaotic Boss exclusive equipment by 80%
Reduced Poison status duration from 10 -> 4 turns
Removed Smoothies from Gold Chest. You can now find them in Desert Dungeon chests
Removed Uncapped FPS and have switched it with 300 FPS due to unknown issues occurring when FPS is uncapped
Fixed permadeath counter not triggering if the player quits immediately upon death
Fixed enemy’s armor reducing magic damage
Fixed an issue where sometimes a campfire would cloud save an older file when visiting campfire and not ending or saving adventure
Fixed Burn Aura not correctly damaging enemies by Haunting or Elite Force upgrades
Fixed Adventure Quests button appearing when the player is below level 10 and the resolution changes
Fixed Halloween boss skins appearing in November instead of October
Fixed Smoothies giving more than 20 steps of haste when haste is active
Fixed an error that occurred when a chaotic boss drop cannot find a proper tile to drop an item due to lack of space
Fixed Poison being able to heal the player if Poison Resist is greater than 100%
Fixed sorting character cards not positioning to the character you are sorting
Fixed the Void not hiding all UI when the player dies to it
Fixed player attacking allies and instead will switch places with the ally
Fixed spelling errors
Fixed blacksmith upgrade icon jitter when scrolling
Fixed the Void bug with Chest
Fixed Range being +1 over the intended limit for Tri bow
Fixed softlock when dying to The Void, but negated damage with Endure leaving the player in a state of alive, but not able to interact
Fixed Shield Bash going on cooldown when trying to cancel the skill
Fixed Baby Hydra being smaller than intended
Fixed Event Packs not saving after purchasing and closing the game
Fixed Silver Da Kat not appearing if you don't speak to him the first time you kill Eternal Wraith
Fixed Ricochet not inflicting status effects after the first target
Fixed double strike and triple strike not inflicting status effects per strike
Fixed certain range checks like Scatter allowing it to damage the same enemy more than once
Fixed Bosses traveling at supersonic speed due to incorrect collision checks
Fixed VIP not updating meter after gaining more VIP xp through Rankings than the max meter
Fixed Haste Proc occurring when the damage taken was self-inflicted
Fixed Boss and Wraith spawning immediately after caves and each other
Fixed dungeons being longer than 1000 steps at higher levels/steps
Fixed Free Revives being consumed even when using Dark Matter to revive
Source
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