Full notes
Full OneBit Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Compatibility
- Store
- Gameplay
- Performance
- Events
The wait is over and the update is finally ready! Fork in the Road update brings tons of new features that will help new and veteran players reach a new level of power! This update features the Crossroads where you get to choose your path of high risk, high reward, or low risk, low reward. What you choose will affect the adventure ahead and make the world feel more unique than ever before. Character cards are here to add a fresh look to your main menu. Reforge will allow you to recycle some of those unwanted equipment for a chance at a better one. Tap to Attack is a new touch/click based way to attack which opens the door for diagonal attacks as well as so much more new and exciting quality of life features. We will highlight the main ones for this update, but rest assure, I will try not to overwhelm you.
New Crossroads System
Your adventure will make you grow even stronger based on your choices. There are over 20+ paths that will appear with more coming in future updates as we had to balance a lot through open beta. The left path will always be the lowest risk/reward while the right path will be the higher risk/reward most of the time. Once you choose a path, its effects happen right away and will usually last until the next fork in the road. Some paths can spawn things in the world while others will make enemies more challenging and also take effect throughout dungeons and Wicked Hours. Upon reaching the fork, you will receive the reward that the path gives and continue onward to your next path. Each character has a minimum of 7 path rewards that are uniquely tailored for their style of combat such as Archer having Haste, Stun and Armor for Warrior, etc. The table below will show you all the rewards you can get per character. Crossroads will start to appear after every 500 steps, but do incrementally grow up to 1000 steps as the max amount of distance between each other. You can also safely quick save at a Crossroad and it will re-appear up resuming adventure.
| Class | Rewards from Crossroads |
| Warrior | Hp / Dmg / Crit Damage / Evasion / Knockback Resist / Stun Resist / Armor |
| Blood Knight | Hp / Dmg / Crit Chance / Evasion / Lifesteal / Berserker / Cooldown Reduction |
| Wizard | Hp / MP Dmg / Spellcast / Evasion / Mana / Free Spell / Spellcast Martyr |
| Necromancer | Hp / MP Dmg / Spellcast / Evasion / Cooldown Reduction / Mana / Endure |
| Pyromancer | Hp / Dmg / Evasion / Burn Chance / Cooldown Reduction / Burn Damage / Armor |
| Archer | Hp / Dmg / Crit Damage / Evasion / Haste Chance / Recycle Throwable / Throw Damage |
| Thief | Hp / Dmg / Crit Chance / Evasion / Magic Evasion / Recycle Throwable / Throw Damage |
| Secret Class | Hp / Dmg / Evasion / Crit Chance / Crit Damage / Knockback Resist / Stun Resist / Armor / Magic Evasion |
| Enigma | Hp / Dmg / Mp Dmg / Crit Chance / Crit Damage / Evasion / Knockback Resist / Stun Reduction / Armor / Lifesteal / Berserker / Cooldown Reduction / Spellcast / Mana / Free Spell / Spellcast Martyr / Endure / Burn Chance / Burn Damage / Haste Chance / Recycle Throwable / Throw Damage / Magic Evasion |
| Reward Type | Max Value Limit |
| Hp, Spellcast, Mana | ∞ |
| Burn Damage | 300% |
| Crit Damage | 100% |
| Magic Evasion | 80% |
| Stun Resist, Knockback Resist, Throw Damage, Endure, Dmg, Mp Dmg | 50% |
| Berserker | 40% |
| Recycle Throwable, Burn Chance | 25% |
| Armor | 20% |
| Cooldown Reduction | 15% |
| Lifesteal, Free Spellcast, Spellcast Martyr, Crit Chance, Evasion | 10% |
| Haste Chance | 5% |
Certain stat limits may change in future updates
Character Card Shop
Character cards have been added to give more life to your character select screen! These cards will show how to unlock which can be by either prestige, unlocking the skin attached to the card, or reaching certain VIP levels. You can progress cards by equipping them to your character, then adventuring upwards with each step giving 1 xp (2 xp if you have double xp enabled). A notification will appear once you have reached a new card level. You can also spend Diamonds to level up the cards without the need to take the steps. There are up to 10 levels to unlock per card and June’s monthly skins will come with their respective card! If you want to remove the name/stats on the card currently, you will have to scroll down the right sidebar to Sort Cards and tap the arrow on top and bottom of the card to remove. Huge thanks to PollarGoal for creating all these cards and for being the one to present this idea which became reality!
June’s Monthly Skins
May’s open beta skins have extended to June to allow all players to be able to get these skins along with their respective cards at the normal monthly Diamond cost. Big thanks to alphareaper567, Corpo, and Lr.Valient for creating these amazing skins! July’s monthly skins will be part of an upcoming Archer Sprite Design Contest where you can submit your sprites for a chance to win lots of Diamonds and VIP Xp! All details will be shared on the official OneBit Discord sometime next week.
Reforge Equipment
Frank the Forger can now take 3 equipment and make it into a new 1. This feature allows you to recycle for better stats and will retain certain properties across the 3. It cost coins to use and will display what you can expect after selecting 3 equipment. This feature is only available through Frank the Forger which he can be rescued in the Underworld, but if you are level 20, Shintaro will bring Frank to your starting camp.
A* Pathfinding and Optimizations
The performance including the addition of A* pathfinding will ensure a smoother experience even on low end devices! I’ve ripped apart of lot of old code and replaced it with more efficient methods making it less CPU intensive. A* pathfinding will activate on pets/allies 100% while enemies will use them based on aggression and enemy type. Ghost will still feel not as different, but enemies like Goblins, Cyclops, and more so with aggro will be able to navigate around obstacles to get to you when possible.
Ascension Respec and Toggle
You can now Respec your ascension skills for 50 Diamonds. The best part is you will get a refund on all skills except Limit Break and More Capacity which will not reset upon Respec. Toggling your skills on/off is now possible for those that do need to avoid using certain skills. The button isn’t the tiny button, but rather the whole icon.
Star Chests For Double Loot
Star Chests are here to bring more loot to your adventure as well as major changes were made to guarantee more equipment from all chests. It will double all that it initially spawns with including Diamonds, items, and equipment. These chests will spawn every 500 steps, but currently there is no Star Boss chest or Star Gold chest.
Moving Forward
This update was months in the making and also the longest open beta update! It has taken a toll on me so I will take a much needed break before moving onward to the next big update which will be Community Dungeon + Story Update. I will take my time on it as I need to rip out the old dialogue code and replace it with more efficient functions so expect months before this update releases. After Story update, I will work on 2nd tier professions for Archer and Thief which also means Enigma can finally get 2nd tier profession as well. Huge thanks to all those involved in open beta for finding all the game breaking bugs and translators for keeping new content up to date!
v1.3.305 Update Log:
I’ve taken the liberty of having the log hidden as there is a lot to show. Tap/click the options below to view them all.
Added new Crossroads feature with over 20+ paths and 17 unique rewards for completing them
Added Character Card Shop with 20 cards which you can level to unlock new frames up to level 10
Added 1 new Pollar pet
Added 1 new Pollar Enigma skin
Added settings for changing pixel font to a non-pixel font for readability
Added A* pathfinding to enemies, allies, and pets. Pathfind for enemies is dependent on aggro chance and aggro range
Added All-Time VIP Xp Rankings. All-time Rankings do not expire and do not receive rewards.
Added Ascension skill toggle to most skills
Added Respec Ascension skills
Added Tap to Attack on enemies which allows you to tap/click enemies to attack allowing diagonal attacks with range
Added Reforge to Frank Forger which allows you to merge 3 equipment into a new one
Added Star Chests which gives double the loot for items and equipment. This spawns every 500 steps when possible.
Increased spawn rate of Wood from Evil and Scary Trees from 10% -> 20%
Increased Mob Farm max stat value from 5% -> 10%
Increased Looting value per tier from 1% -> 2.5%
Increased ally wander distance from 21 -> 40
Increased Trinity Bow Range by +1
Reduced Ore hitpoints from 3 -> 2
Reduced free revive timer by 50% and made max revive timer up to 60 minutes. Previously, it could go over 3 hours.
Optimized enemy raycasting code increasing performance
Updated free revive Diamond cost to be total time multiplied by 2. Previously Diamond cost increased with level.
Updated Quick Slots to keep items that are zero until trashed via Quick Slots
Updated Rare chests to guarantee at least 1 equipment instead of a chance of 0 equipment to spawn
Updated Normal chests to have a max drop of equipment from 1 -> 2
Updated VIP 10 skins to be animated
Updated Multi-Atk to work with Range
Updated Dpad to keep track of active inputs instead of only listening to the last input
Updated inactive enemies to become active when an ally entity is nearby allowing zombies to not freeze when too far from the player
Updated quick slot throwable amount to abbreviate big numbers
Updated Evil Tree and Scary Tree to collect coins if they move to a coin tile
Updated wait turn delay to 0.2 second with swipe mode to prevent accidental release of touch
Updated bosses movement pivot point to be based on bottom to avoid too much overlap on wall tiles
Updated delete character screen to only delete characters after enabling the button to be active
Updated Chest to force spawn 1 key when you have no keys below 5,000 steps
Updated anti-cheat measurements to check upon cloud save instead of only during score submission
Updated Quick Save Heal/No Heal to save the toggle function so you won’t need to switch every time you want to quick save with healing
Updated Stewpot to inventory amount for crafted item in dropdown
Updated summons to prioritize enemies more than moving to the player
Updated VIP Xp to show total accumulated xp instead of resetting to 0
Updated VIP Max level to display total VIP Xp earned
Updated background for equipped equipment
Updated hitbox for dialogue skip to be larger than the box itself
Updated Depths of the Sea entrance to block enemies from appearing at the front of the main gate
Updated favorite quest count to display how many favorites you have left
Updated locked door text when trying to open with no key
Updated visual for Warlock traps
Updated Adventure Quest favorites text count
Fixed player from receiving stun on the last turn of stun
Fixed Blood Barrier ignoring the first lifesteal gained
Fixed softlock for new player tutorial when pressing Escape/Back button during certain sections of the tutorial
Fixed a softlock with Boulders when the game loads too many boulder move spaces, it will delete ones that are in a crucial path instead of re-using older spaces
Fixed a soft-lock with Necromancer when spawning minions when the list of allies is greater than the list of enemies
Fixed Implosion not working on bosses if the tile only touches the sides of the boss
Fixed Revenging Smite dealing less damage than intended when attacked from AOE
Fixed Implosion death causing step counter to disappear after reviving and not count any steps afterwards
Fixed background Frogs being targeted by Crystalize
Fixed over 20 Overworld chunks not appearing due accidental deletion from over a year ago…
Fixed Snare Trap not trapping sometimes due to position not matching the enemy’s target position
Fixed Pets not able to get items over traps
Fixed pets not collecting coins due to 2 coins in 1 tile
Fixed Fire Barrage and Fireball not including Burn Rune increased damage
Fixed Brutality not working with Crystallize
Fixed pets not being able to walk through traps
Fixed Snares not working on coins
Fixed actions UI blocking swipe inputs
Fixed double status effects when resuming adventure with Death or Poison
Fixed minions not following through dungeon transitions
Fixed misleading description of Blood Thirst on profession screen
Fixed VIP Xp not updating level up when claiming from Daily Quests
Fixed sizing of Stewpot dropdown menu
Fixed Cat Avatar unlocking before Day 28
Fixed Wicked Hours not applying buff to Eternal Wraith
Fixed boss loot drop not checking collision before dropping if the distance is over 3 tiles away
Fixed Implosion death causing Anarchy display to disappear
Fixed Lava tile layering being incorrect and inconsistent when fading away
Fixed Bloodlust not working 100% of the time and not giving 10 steps of haste
Fixed Blacksmith not appearing at Underworld entrance
Fixed Multi-Atk having values greater than 3
Fixed a save error that occurs during gameplay that tries to update blacksmith screen with invalid variables
Fixed purchase pop up showing last animated skin instead of Diamonds when running out of Diamonds
Fixed Ranged attacks working on enemies that are hidden such as Evil Tree and Mimics
Fixed inconsistent saving of playtime which can rarely cause errors and cause auto bans on older accounts
Fixed tiny text for Chinese translation in skill description of profession screen
Fixed Daily Login rewards being claimed when switching between PC and mobile
Fixed Stewpot having incorrect dropdown option for the recipe displayed after crafting
Fixed sprite layering of Obelisk
Fixed bubble animation being layered over Blindness UI
Fixed blindness visually glitches when moving up and down
Fixed Dancing Knight enemy not animating and reduced animation speed
Fixed vault working on broken obelisks when it is not intended
Fixed Edit UI not being able Reset 10th skill slot to default position
Fixed Haunted Explosion and other AOE attacking frogs
Fixed being able to favorite quests that are in queue
Fixed favoriting quests not being toggled off when you’ve used up all your favorites
Fixed tree sprites flipping x axis making it easier to spot Evil and Scary Trees
Fixed Upgrade Line text and Status Effects text appearing on top of Blindness layer
Fixed Lightning banner showing as Day 70 unlock instead of 56
Fixed Chest screen UI not properly fitting equipment into scroll area
Fixed puppet arms sorting layer appearing below Chests, Stewpot, and other interactable objects
Source
Changelog.gg summarizes and formats this update. How we read updates.
