In this update5
Full notes
Full One More Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Performance
- Fixes
One More Night changes
Version 2.0.60404
The newest set of balances and fixes are here in the 2.0.60404 update. We're now focusing on difficulty and balancing the game to make it feel more natural and exciting.
Additions
New Intro.
Day counter above player's name.
Balancing Changes
Health Regeneration buffed from .25% per 5 seconds to .5% every 5 seconds.
Rocket launcher bullet damage increased from 10-20 to 20-30 and price increased from 10 to 30.
Grenade cost increased from 10 to 20 and damage increased from 5-15 to 15-20.
Grenade launcher from 2000 to 4000.
9mm bullet cost change from 10 to 2.
Butane fuel price changed from 10 to 1.
Rifle damage increased from 5-10 to 9-13 and price from 10 to 15.
Sniper price increased from 10 to 30 damage from 10-15 to 25-30.
Machine gun bullet cost from 10 to 1 damage from 5-10 to 6-9.
Xp rate increased by 25%.
M16 speed decreased from .16 to .2.
M4 price increased from 4000 to 5000 max ammo increased from 200 to 360.
Mp5 ammo from 300 to 360.
Pump Action shotgun damage increased from 3-5 to 10-14.
Sawed off shot cost 2000 down from 7000 and damage increased from 3-5 to 4-7.
12 gauge 2 barrel shotgun damage increased from 3-5 to 10-14.
Players turn a little bit faster.
Hard and God mode now have additional challenges from the beginning.
Fixes
Refilling ammo in shop didn't charge player any money for it.
Refilling ammo gave more than it should've.
Minor text fixes.
Enemies should now attack players more often.
Version 2.0.40260
We posted the 2.0.40260 update on February 24th, there was a vast improvement to AI performance and a lot of balancing changes.
Balancing Changes
Enemies spawn about 15% faster now.
Skeletons health dropped from 75 to 60, initial speed is 10% faster.
Grenade Launcher now uses Impact Grenade instead of delayed grenade, price increased from 1500 to 2000.
Decreased number of additional enemies per wave by about 90%, making waves much faster now.
Flamethrower cost increased from 1000 to 5000.
40 caliber pistol now does additional damage compared to 9mm, price decreased from 3000 to 1500.
Gold pickup time increased from 45 seconds to 100 seconds.
Increased health pickup drop rate from 20% to 35% and increased pickup time from 20 seconds to 30 seconds.
Turrets now turn 75% faster.
Made player start and stop faster to promote snappier movement.
East area cost increased from 500 to 1000.
West area cost decreased from 1800 to 1400.
Uzi fire rate increased by about 50%.
Ak47 fire rate increased by about 25%, ammo you can carry increased from 100 to 300.
Heavy Machine Gun ammo you can carry increased from 300 to 400.
Mp5 ammo you can carry increased from 200 to 300.
Removed player's health refilling on night end.
Deadly fog only has a 60% chance to happen instead of every single night.
Fixes
Fixed issue causing bonus damage to cause player to do less damage.
Fixed issue causing enemies to get stuck around certain objects.
Continuing to improve AI.
Fixed issue causing turrets to not correctly shoot their targets.
Fixed issue causing player's legs to look as if they were lagging behind upper body's animation.
Minor text changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
