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Steam News14 June 202619d ago

BUG FIXES & STEAM NEXT FEST

Hi everyone, It’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time.

In this update4

Full notes

Full One More Core update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions12 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Performance
  • Balance
fixedIt’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time. It feels great to work with a community to improve the game and share the same excitement. We value your feedback and continue to make the necessary adjustments based on it. Based on the feedback we received from you before Next Fest, we’ve fixed some issues. We would love to make it better with your feedback. So, if you see new or unsolved problems, you can send feedback on QA form or Discord channel. https://forms.gle/8iiKCWkaMeWkQT7Y7
changedFull Controller & Steam Deck SupportPlay the entire game with a controller (menus, gameplay, skill tree, everything). Button icons automatically match your controller (Xbox / PlayStation / keyboard & mouse)
addedReturn to Extracted CoresNew starter skill with a fresh visual effect for each rank.
changedGameplay & PerformanceWingmen now show exactly what they earned you after breaking a mark (e.g. "+9 ore")
changedGameplay & PerformanceCells now visually react when hit, and mining feels punchier.
changedGameplay & PerformanceReworked flagship movement and fuel bar for smoother handling.

One More Core changes

fixedIt’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time. It feels great to work with a community to improve the game and share the same excitement. We value your feedback and continue to make the necessary adjustments based on it. Based on the feedback we received from you before Next Fest, we’ve fixed some issues. We would love to make it better with your feedback. So, if you see new or unsolved problems, you can send feedback on QA form or Discord channel. https://forms.gle/8iiKCWkaMeWkQT7Y7
changedPlay the entire game with a controller (menus, gameplay, skill tree, everything). Button icons automatically match your controller (Xbox / PlayStation / keyboard & mouse)
addedNew starter skill with a fresh visual effect for each rank.
changedWingmen now show exactly what they earned you after breaking a mark (e.g. "+9 ore")
changedCells now visually react when hit, and mining feels punchier.

Hi everyone,

It’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time. It feels great to work with a community to improve the game and share the same excitement. We value your feedback and continue to make the necessary adjustments based on it. Based on the feedback we received from you before Next Fest, we’ve fixed some issues. We would love to make it better with your feedback. So, if you see new or unsolved problems, you can send feedback on QA form or Discord channel. https://forms.gle/8iiKCWkaMeWkQT7Y7

https://discord.gg/TD72ExM2XQ

NEW UPDATES

Full Controller & Steam Deck Support

  • Play the entire game with a controller (menus, gameplay, skill tree, everything). Button icons automatically match your controller (Xbox / PlayStation / keyboard & mouse)

Return to Extracted Cores

  • Revisit planets you've already cracked open and farm Prisma from their deepest layers.

  • New starter skill with a fresh visual effect for each rank.

BUG FIXES

Gameplay & Performance

  • Wingmen now show exactly what they earned you after breaking a mark (e.g. "+9 ore")

  • Cells now visually react when hit, and mining feels punchier.

  • Reworked flagship movement and fuel bar for smoother handling.

  • Added a "Clear Progress" option in settings for a fresh start.

  • All skill descriptions rewritten for clarity.

  • Major optimization pass: smoother framerate during heavy mining and large unit counts.

  • Fixed a stutter caused by certain wingmen triggering massive resource bursts.

  • Reduced memory churn across pathfinding, HUD, and unit systems.

  • Fixed three camera issues: over-spinning when rotating, a sudden pop when landing, and the camera swinging wildly on the far side of the planet.

  • Fixed pause not working during core extraction.

  • Fixed units lingering behind end-of-run screens.

  • Fixed auto-deploy continuing during the core phase.

  • Fixed zoom and visual sync issues on the planet's surface.

  • Various crash fixes and stability improvements.

Balance

  • Tuned all four planets: layer values, resources, and difficulty curve.

  • Starter skill values adjusted.

THANKS

  • One More Core Team

Source

Steam News / 14 June 2026

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