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Steam News18 July 20214y ago

Version 0.8 The totally incompatible update

For a long time I've tried to keep save games compatible between versions. This has largely worked, but has had "consequences".

Full notes

Full One Million Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
changedFor a long time I've tried to keep save games compatible between versions. This has largely worked, but has had "consequences". This is a big bang fully incompatible update where I eliminate all of those consequences before returning to attempting to maintain compatibility. To an end user the main benefit is that save game loading should be faster, but it unlocks a lot of other stuff as well and hopefully should enable faster updates.
addedIf you have saves you want to continue playing you can stay on version 0.7 by changing your steam branch to legacy_0.7. You should also be able to switch back and forth between old and new.
changedEfficiency work, especially for large (400 meter+) render distances
changedRender distances above 400 meters (only for machines with large RAM)
changedEfficiency improvements for drops
addedNew type of AI ship; order missile cruisers

One Million Worlds changes

changedFor a long time I've tried to keep save games compatible between versions. This has largely worked, but has had "consequences". This is a big bang fully incompatible update where I eliminate all of those consequences before returning to attempting to maintain compatibility. To an end user the main benefit is that save game loading should be faster, but it unlocks a lot of other stuff as well and hopefully should enable faster updates.
addedIf you have saves you want to continue playing you can stay on version 0.7 by changing your steam branch to legacy_0.7. You should also be able to switch back and forth between old and new.
changedEfficiency work, especially for large (400 meter+) render distances
changedRender distances above 400 meters (only for machines with large RAM)
changedEfficiency improvements for drops

For a long time I've tried to keep save games compatible between versions. This has largely worked, but has had "consequences". This is a big bang fully incompatible update where I eliminate all of those consequences before returning to attempting to maintain compatibility. To an end user the main benefit is that save game loading should be faster, but it unlocks a lot of other stuff as well and hopefully should enable faster updates.

If you have saves you want to continue playing you can stay on version 0.7 by changing your steam branch to legacy_0.7. You should also be able to switch back and forth between old and new.

In addition to this arguably anti feature the following is in 0.8:

  • Efficiency work, especially for large (400 meter+) render distances

  • Render distances above 400 meters (only for machines with large RAM)

  • Underground mushroom farms

  • Efficiency improvements for drops

  • New type of AI ship; order missile cruisers

  • Trolls; a large type of mob

Source

Steam News / 18 July 2021

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