What changed
0 fixes1 addition1 change0 removals
changedThank you for playing ODDD during the Early Access phase. To respect players time I am rolling out the Autosave feature that will allow you to leave the game at anytime and return to your runs. Thank you for bearing with the crashes on the Steam Deck specifically, while I am not yet able to guarantee you won't see a crash I wanted to at least respect your time by implementing this autosave function. Every floor the game will autosave at the starting tile.
addedSummary: Two hard freeze fixes delta_time clamp in NunDialogueView (prevents audio burst on first frame), try/except guard around the lunge animation completion Autosave system checkpoint saved after every stair descent, restored via new "Continue" button on main menu, cleared automatically on death or victory
One Dice Dungeon Delve changes
changedThank you for playing ODDD during the Early Access phase. To respect players time I am rolling out the Autosave feature that will allow you to leave the game at anytime and return to your runs. Thank you for bearing with the crashes on the Steam Deck specifically, while I am not yet able to guarantee you won't see a crash I wanted to at least respect your time by implementing this autosave function. Every floor the game will autosave at the starting tile.
addedSummary: Two hard freeze fixes delta_time clamp in NunDialogueView (prevents audio burst on first frame), try/except guard around the lunge animation completion Autosave system checkpoint saved after every stair descent, restored via new "Continue" button on main menu, cleared automatically on death or victory
Thank you for playing ODDD during the Early Access phase. To respect players time I am rolling out the Autosave feature that will allow you to leave the game at anytime and return to your runs. Thank you for bearing with the crashes on the Steam Deck specifically, while I am not yet able to guarantee you won't see a crash I wanted to at least respect your time by implementing this autosave function. Every floor the game will autosave at the starting tile.
Summary: Two hard freeze fixes delta_time clamp in NunDialogueView (prevents audio burst on first frame), try/except guard around the lunge animation completion Autosave system checkpoint saved after every stair descent, restored via new "Continue" button on main menu, cleared automatically on death or victory