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Steam News2 December 20241y ago

Release Patch 10!

Release Patch 10 ! [h5] Main [/h5] Going to the next phase now also kills all destructable New filter in the Constellation Panel to be able to select star with a combination of passives (AND / OR slider) Now indicate in

Full notes

Full One Boss One Fight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions13 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Balance
  • Workshop
addedRelease Patch 10 !New filter in the Constellation Panel to be able to select star with a combination of passives (AND / OR slider)
changedRelease Patch 10 !Now indicate in the Star tooltip the number of reroll / upgrade left (if you have unlock the improve tab)
changedRelease Patch 10 !The boss now starts gaining his invulnerability shield before teleporting to the center for either the Skull Event or the Invasion. This change and the previous one make the boss more reactive to the players actions
fixedRelease Patch 10 !Leaderboard HM fixed! You can now appear in it!
addedRelease Patch 10 !You can now see your Leaderboard rank live in the HardMode Selection panel
addedRelease Patch 10 !Added a new leaderboard counting the max Soul Brand you collected (the Hard Mode green skulls)
creature health100%125%creature health increased, buffdamage taken+75%+150%damage taken increased, buffLower creature spawn50%25%Lower creature spawn decreased, nerf[Hammer Invocation] Lower the base stun passive duration1sec0.5s[Hammer Invocation] Lower the base stun passive duration decreased, nerf

Release Patch 10 !

[h5] Main [/h5]

  • Going to the next phase now also kills all destructable

  • New filter in the Constellation Panel to be able to select star with a combination of passives (AND / OR slider)

  • Now indicate in the Star tooltip the number of reroll / upgrade left (if you have unlock the improve tab)

  • Destroying one skull now stun the boss for 1 sec instead of 2

  • The boss now starts gaining his invulnerability shield before teleporting to the center for either the Skull Event or the Invasion. This change and the previous one make the boss more reactive to the players actions

[h5] Leaderboards [/h5]

  • Leaderboard HM fixed! You can now appear in it!

  • You can now see your Leaderboard rank live in the HardMode Selection panel

  • Added a new leaderboard counting the max Soul Brand you collected (the Hard Mode green skulls)

[h5] HardMode [/h5] Theses changes enable more strategies to kill the boss instead of using the shout for it to proc other spells. And it makes HM shorter in time but more deadly

  • Lowered the HP in every HardMode phase, so the fight feel more like a progress rather than spending max time on P1

  • Increase creature health from 100% to 125%

  • Increase damage taken from +75% to +150%

  • Lower creature spawn from 50% to 25% (this is just affecting the beginning of the fight, you’ll reach crazy number at the end anyway, it just scales better)

  • Increase the difficulty of the SpotLight Skull Event in HardMode (the one where you avoid the lights)

  • Rebalancing of the Soul Brand (Green HM Skulls) so they add up to 100

[h5] Skills [/h5]

  • Adding a one more charge to one of your spell add it directly now. No more waiting!

  • [Hammer Invocation] Lower the base stun passive duration from 1 sec to 0.5s

  • [Hammer Invocation] Lower the increase duration of the stun from 2 sec per bonus to 1 sec

  • [Shout] Increase the cooldown from 20 sec to 22 sec

[h5] Other [/h5]

  • In the Fight Summary you can now see the number of Soul Brand you picked for the current run (The Hard Mode green skulls)

  • New drop shadow on most UI text in game

[h5] Bug Fix [/h5]

  • Fix a display bug with the boss nameplate not replenishing on a healthbar killing blow

  • In multiplayer, if you “Surrender” via the option while you are already dead, you don’t die again!

  • Reimported the localisation for Japanese, Korean, Chinese, now there should be no missing characters

  • Fix the visual of the Attack Combo fire effect and HardMode health bar effect on 16:10 resolution screens

Source

Steam News / 2 December 2024

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