In this update1
Full notes
Full One Boss One Fight update
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What changed
- Gameplay
- UI and audio
- Events
- Balance
One Boss One Fight changes
Demo Patch 6 !
[h5] Main [/h5]
Upgrade to Unity 6 LTS
Sounds added to every creatures (walk & attack)
Sounds added to benedictions
Ambience sounds added to multiples events and places
Revamp of the HardMode UI (disabled for the demo)
[h5] Skull Events [/h5]
Electricity damage from the collect the skulls event has been lowered from 100 to 70
Electricity damage from the linked towers event has been lowered from 400 per tower to 150
In the Skull Event “the Floor is Lava” (where the player has to go above ground on a fragile set of tiles to avoid lava), the tile pattern is now always static. The harder versions will only appear in hard mode!
[h5] Benedictions [/h5]
Lower the size of the Benediction Runes depending on the number you summon. The more will spawn, the smaller they will be (visual clarity)
Slow down the reappearance of Njord’s Wave and buff its damage
Tyr’s Shield now only spawn 5 lasers (one every other level) but the rotation speed is gradually increased, the damage is also doubled
Lower the size of Loki’s Chakram by 100% (visual clarity)
Frigg’s Ice benediction was not supposed to be in the demo (nice preview ;))
[h5] Other [/h5]
Confusion and freeze status now don’t display a UI message if you already have it
The attack speed and damage buff tooltips given by the skill “Shout” now appear correctly
The stun tower that randomly spawns now has a yellow telegraph associated as it doesn’t deal damage
Add an option to disable the sound of each benediction
Add an option to always attack when locked on a target
[h5] Bug fixes [/h5]
Fix a bug preventing the fight summary from showing up
Source
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