Full notes
Full Once Upon The Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- Maps
Once Upon The Universe changes
Fixed an issue where entering a sector after running the game at high speed could cause planets, particles and other objects to temporarily move much faster than intended.
Fixed galaxy map sector hover flickering and unreliable sector clicks when the simulation was running at high speed.
Populated rogue planets brought back into stable orbit by Creator-guided gravity now grant Creator Influence scaled by the rescued planet’s share of its civilization’s total population.
Improved planet panel readability: Life Potential and Water are now shown as percentages with clear habitability/biosphere thresholds and color-coded blocker information.
Added map-level star lifetime indicators, making it easier to see when stars are entering their final countdown before collapse.
Stellar Stabilization now directly extends a star’s remaining lifetime, with stronger bonuses for smaller stars and weaker bonuses for massive stars.
Source
Changelog.gg summarizes and formats this update. How we read updates.
