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Steam News2 October 20241y ago

Small Patch 03: Once Upon a Rogue’s Tale – Early Access

New Added a visual effect when an ability is changed Added missing visuals to Queen’s Minion Added a total card count to inventory Changes All different passive upgrade descriptions now also show what the upgraded passi

Full notes

Full Once Upon a Rogue's Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions10 changes4 removals
  • Gameplay
  • Events
  • Store
  • Fixes
  • Balance
  • Maps
addedNew
addedAdded a visual effect when an ability is changed
addedAdded missing visuals to Queen’s Minion
addedAdded a total card count to inventory
changedAll different passive upgrade descriptions now also show what the upgraded passive will be
removedRemoved cards from trade-event that need a specific character to be useful
skill perma-duration34skill perma-duration increased, buffskill damage76skill damage decreased, nerf

Once Upon a Rogue's Tale changes

addedNew
addedAdded a visual effect when an ability is changed
addedAdded missing visuals to Queen’s Minion
addedAdded a total card count to inventory
changedAll different passive upgrade descriptions now also show what the upgraded passive will be

New

  • Added a visual effect when an ability is changed

  • Added missing visuals to Queen’s Minion

  • Added a total card count to inventory

Changes

  • All different passive upgrade descriptions now also show what the upgraded passive will be

  • Removed cards from trade-event that need a specific character to be useful

  • Removed cards from shops that need a specific character to be useful

  • When receiving a new character through an event you will now also be able to choose a new handcard for them

  • Changed outcomes of character events to be balanced now that some options give additional cards

  • Adjusted Spirit in Glass event outcomes

  • Permanent card Cloud Giant's Wife now gives random enemy rattled (as intended)

  • When Smej changes to its different heads, they are now stunned for their first turn

Bug fixes

  • Fixed a major bug where received status effects from events where permanent -> they now only trigger once in the next fight as intended

  • Fixed description boxes sometimes overlapping each other in the character info panel

  • Fixed drawing lots of cards in one turn leading to unplayable cards

  • Fixed card reward button disappearing after skipping the reward

  • Fixed wrong outcomes of the Jellyfish event

  • Fixed a bug where sometimes status descriptions were a bit rotated

  • Little Witch (as Enemy): 3. skill now needs 2 allied permanent cards as intended

  • Little Witch (as Enemy): Passive now also gives Block to the Witch herself as intended

  • Tidy Rat (as Enemy): Passive now triggers every 2 rounds as intended instead of each turn

Balancing

  • Little Witch (as Enemy): 1. skill perma-duration 3 -> 4

  • Little Witch (as Enemy): 3. skill damage 7 -> 6

  • Little Witch (as Companion): Upgraded passive abilities now keep triggering every 2 rounds on a random enemy with increasing fragile stacks

  • Rübezahl Bear (as Player): 3. Skill no longer has requirement

  • Rübezahl Bear (as Enemy): 3. Skill no longer gives Rattled

  • Cloud Jellyfish (as Companion): All 3 different passive ability stages now trigger every 2 rounds

  • Growth Potion (Jack card): Given tendrils 5 -> 3 / drawn cards 1 -> 2

  • Giant Earth Spirit (Rübezahl card): Duration ∞ -> 5

Source

Steam News / 2 October 2024

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