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Steam News13 January 20251y ago

Update - Jan. 12

Hi all, Got some good playtesting in over the holidays, so this update focuses primarily on bugfixes.

Full notes

Full On The Western Front update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition3 changes0 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
fixedFixed bug in which some units were not relocating when proceeding to a different sector.
changedIncreased brightness of animated sprites to make them more visible.
fixedFixed issue with sprites that caused walking animation for rifle units when moving left or right to break.
changedTracked down potential crash after multiple successful enemy offensives.
fixedFixed further issues with scheduled order start time refresh.
fixedFixed bug with enemy offensive tile calculation, removed tendency to claim small chunks of irregular trenches.

On The Western Front changes

fixedFixed bug in which some units were not relocating when proceeding to a different sector.
changedIncreased brightness of animated sprites to make them more visible.
fixedFixed issue with sprites that caused walking animation for rifle units when moving left or right to break.
changedTracked down potential crash after multiple successful enemy offensives.
fixedFixed further issues with scheduled order start time refresh.

Hi all,

Got some good playtesting in over the holidays, so this update focuses primarily on bugfixes. I focused quite a bit on cleaning up some of the logic around offensives and tile ownership, as the previous system was wildly inconsistent at times. Feel free to ask anything in the discussion forums for clarity, it all helps me out a ton.

Bugfixes/Changes:

  • Fixed bug in which some units were not relocating when proceeding to a different sector.

  • Idle units only reposition themselves if the Operations officer delegation is turned on.

  • Increased brightness of animated sprites to make them more visible.

  • Fixed issue with sprites that caused walking animation for rifle units when moving left or right to break.

  • Tracked down potential crash after multiple successful enemy offensives.

  • Fixed further issues with scheduled order start time refresh.

  • Fixed bug with enemy offensive tile calculation, removed tendency to claim small chunks of irregular trenches.

  • Ownership of wire and support buildings like kitchens and showers are now properly transferred upon conclusion of a successful offensive.

  • Enemy AI consolidating player trenches after successful offensives is now less patchwork and involves more units.

  • Fixed alternate font for activity log button and certain setting labels.

  • Fixed alternate font for subordinates panel in Order of Battle screen.

  • Fixed alternate font in other random places.

  • Fixed bug in which having manually delegated units for automated orders would affect aerial tasks, causing the Intelligence officer to schedule aerial missions even when turned off if any units were marked for automation. Aerial missions are not affected by whether or not infantry units have been marked for delegation.

New Localization keys:

  • TITLE_SCREEN_SELECT_NATION_LBL

  • UNIT_SCREEN_SUBORDINATES_HEADER

Thanks for playing!

Source

Steam News / 13 January 2025

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