What changed
3 fixes2 additions4 changes1 removal
- Performance
- Gameplay
- Maps
- Fixes
- UI and audio
addedMostly spent this update hunting down some rare crash issues that would rear their ugly heads after long playthroughs with lots of changes and offensives happening. I also noticed a few quality of life issues and minor bugs that I was able to fix. The main quality of life update I've added was the ability to use ESC to cancel pending orders without de-selecting all selected units immediately. I found it rather annoying when this would happen and finally got around to fixing it.
addedI've basically run out of new features to add to the game at this point, so quality of life issues and bugs are what I'm focusing on. I guess it's a sign that I'm actually nearing a full release out of Early Access, so please do mention any issues you find or anything you'd like me to add. I'll probably be much less inclined to tear apart and make major changes to the code once I'm out of Early Access, so speak now or forever hold your peace :)
changedTracked down rare crash bug when attacking specific unit with rifle.
fixedFixed camera limits not being set properly when loading wide maps from saves.
fixedFixed experience bar for calibration range upgrade.
changedTracked down occasional crash when pathfinding over incomplete bridges.
On The Western Front changes
addedMostly spent this update hunting down some rare crash issues that would rear their ugly heads after long playthroughs with lots of changes and offensives happening. I also noticed a few quality of life issues and minor bugs that I was able to fix. The main quality of life update I've added was the ability to use ESC to cancel pending orders without de-selecting all selected units immediately. I found it rather annoying when this would happen and finally got around to fixing it.
addedI've basically run out of new features to add to the game at this point, so quality of life issues and bugs are what I'm focusing on. I guess it's a sign that I'm actually nearing a full release out of Early Access, so please do mention any issues you find or anything you'd like me to add. I'll probably be much less inclined to tear apart and make major changes to the code once I'm out of Early Access, so speak now or forever hold your peace :)
changedTracked down rare crash bug when attacking specific unit with rifle.
fixedFixed camera limits not being set properly when loading wide maps from saves.
fixedFixed experience bar for calibration range upgrade.
Hi all,
Mostly spent this update hunting down some rare crash issues that would rear their ugly heads after long playthroughs with lots of changes and offensives happening. I also noticed a few quality of life issues and minor bugs that I was able to fix. The main quality of life update I've added was the ability to use ESC to cancel pending orders without de-selecting all selected units immediately. I found it rather annoying when this would happen and finally got around to fixing it.
I've basically run out of new features to add to the game at this point, so quality of life issues and bugs are what I'm focusing on. I guess it's a sign that I'm actually nearing a full release out of Early Access, so please do mention any issues you find or anything you'd like me to add. I'll probably be much less inclined to tear apart and make major changes to the code once I'm out of Early Access, so speak now or forever hold your peace :)
Bugfixes/Changes:
Tracked down rare crash bug when attacking specific unit with rifle.
Fixed camera limits not being set properly when loading wide maps from saves.
Fixed experience bar for calibration range upgrade.
Tracked down occasional crash when pathfinding over incomplete bridges.
Fixed crash that would occur when calculating target trench tiles across rivers if trench line was incomplete.
Building things over rivers through direct orders will now convert any constructed tiles into bridges automatically.
Pressing ESC (or whatever you've mapped the cancel button to) while in the midst of issuing an order will no longer de-select all selected units. The order will be cancelled but the units will still be selected. Pressing the cancel/ESC button again will de-select all units as before.
Tracked down occasional crash during enemy mass offensives over bridges/pontoons.
Happy Remembrance/Veteran's Day!