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Steam News14 October 20241y ago

Update - October 14

Hi all, Based on feedback from the forums, I've tweaked the balance and logic of the mass offensives mechanic. Optimizations in the previous update broke them a bit.

Full notes

Full On The Western Front update

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What changed

1 fix0 additions4 changes0 removals
  • Performance
  • Gameplay
  • Fixes
changedBased on feedback from the forums, I've tweaked the balance and logic of the mass offensives mechanic. Optimizations in the previous update broke them a bit. During mass offensives, simply running over a contested trench line tile should suffice to flip ownership of it unless an enemy unit is occupying the tile. Prior to this update, only tiles stopped on were being flipped.
changedI've also tweaked some of the reserve and rotation speed logic to hopefully make mass offensives a bit more frenetic, so hopefully mass offensives feel a bit more impactful.
fixedFixed bug in which tiles during offensives weren't properly changing owners.
changedIncreased reserve replenishment rate during offensives.
changedReduced melee bonus during initial charge of mass offensives. The first day of a mass offensive was wiping out the defending units a little too easily.

On The Western Front changes

changedBased on feedback from the forums, I've tweaked the balance and logic of the mass offensives mechanic. Optimizations in the previous update broke them a bit. During mass offensives, simply running over a contested trench line tile should suffice to flip ownership of it unless an enemy unit is occupying the tile. Prior to this update, only tiles stopped on were being flipped.
changedI've also tweaked some of the reserve and rotation speed logic to hopefully make mass offensives a bit more frenetic, so hopefully mass offensives feel a bit more impactful.
fixedFixed bug in which tiles during offensives weren't properly changing owners.
changedIncreased reserve replenishment rate during offensives.
changedReduced melee bonus during initial charge of mass offensives. The first day of a mass offensive was wiping out the defending units a little too easily.

Hi all,

Based on feedback from the forums, I've tweaked the balance and logic of the mass offensives mechanic. Optimizations in the previous update broke them a bit. During mass offensives, simply running over a contested trench line tile should suffice to flip ownership of it unless an enemy unit is occupying the tile. Prior to this update, only tiles stopped on were being flipped.

I've also tweaked some of the reserve and rotation speed logic to hopefully make mass offensives a bit more frenetic, so hopefully mass offensives feel a bit more impactful.

Bugfixes/Changes:

  • Fixed bug in which tiles during offensives weren't properly changing owners.

  • Increased reserve replenishment rate during offensives.

  • Reduced melee bonus during initial charge of mass offensives. The first day of a mass offensive was wiping out the defending units a little too easily.

  • Sped up unit recall speed during offensives.

  • Prevented enemy offensives from permanently claiming too many trench lines at once.

Thanks for playing!

Source

Steam News / 14 October 2024

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