Full notes
Full On a Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
CHANGES:
added: pre wind spins from grinding
added: squat animation for jumping from a grind
added: controller detection system (start menu)
fixed: jumps are no longer speeding up during replay
fixed: camera jittering during replay while using the standard follow cam (in idle state)
fixed: infinite wallrides
fixed: rolling on ceilings/walls
fixed: bug where avatar was occasionally doing a landing sequence immediately after switching from idle to striding
tweaked: impact of locking angle on grindspeed
Source
Changelog.gg summarizes and formats this update. How we read updates.
