In this update2
Full notes
Full OM6N update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Events
- Balance
- Fixes
OM6N changes
Eav 20.7, our final Early Access update with some new additions and changes. Any updates from now up until full release will either be minor balances or bug fixes.
New Secret Chapter, Deep in the chasm, a hellish crypt awaits you along with it's hungry inhabitants.. will you brave these depths Mortal?
Knife Weapon, a new Knife weapon can be found through out the Campaign and Rogue mode. The Knife will override your fists, (similarly to the flashlight and glow stick) and will be a much more efficient means in exorcising demons.
Anti-Aliasing Toggle, though labeled Anti-Aliasing, toggling this will disable all post-processing image effects including anti-aliasing, increasing performance.
Progression Tracking, has been added to the journal menu to help keep track of chapter kills, quests completed, secrets found, etc.
Deagle Rework, the Deagle has received a visual enhancement and some improvements to it's animations.
Removed Festive Props, festive hats will no longer be seen on demons when playing. For future seasonal events, they will run for about a week from their start dates.
To clarify, there will not be anymore content additions up until full release. I'll be focusing on many other aspects to ensure that things are working accordingly. I also would like to add that the full price increase will occur one week prior to the release, since the game already technically had it's 'release' into Steam EA. Godspeed Mortal!
Patch Notes Eav 20.7
288.2 mb
Added new knife weapon
Added new secret chapter
Added new anti-aliasing options toggle
Added level progression trackers to the journal
Changed various weapons hold orientations
Fixed missing small explosion light
Fixed various ui anchors, main menu
Fixed explorative achievement from unlocking when completing an omen portal
Fixed an issue w/ the player collider blocking the weapon firepoint in some cases
Fixed an issue w/ hit particles when punching specific surfaces
Fixed an issue w/ soul type demons floating to close to the ground
Removed festive themed props
Replaced various environmental props
Replaced totem fire vfx, chapter 9
Reworked deagle +akimbo
Source
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