Update log
Full Old World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Performance
- Server
- UI and audio
- Balance
Main Branch 1.0.83499 release 2026-05-06
Headline changes
Crossbow strength buff
Tech cost rebalancing
New Map Search function
Design
Crossbows now have +50% strength against melee (from +50% attack)
Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
Increased flat science from difficulty level by 2
At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
Slingers are now obsolete at Bodkin arrow (previously also required Windlass)
Gold and Silver mine output increased to 50 money (from 40)
Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly
Units can repair any improvement they can build (affects Disciples and Brahmins)
Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
Improved city site distribution for 2-team maps
AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed
Rising Star trait now replaces Infamous and Unpopular
All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)
Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)
The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)
Mahapadma's unknown mother now has a name (Empires of the Indus)
Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
Slightly reduced frequency of Jade spawning (Empires of the Indus)
Programming
Renderer initialization split across four 4 frames instead of 1
Improved performance when rendering timeline GIFs
Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
Stale network games are cleared from the database on failed connection
Potential improvements to Bluetooth audio output
Replaced custom map element names with TextTypes on Empires of the Indus premade maps
Family Control scores are now moddable (Empires of the Indus)
UI
Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected
When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
Added a Mission concept to help explain the Maurya ability
Score list now sorts Wonders and Holy Site VPs together
Map element names now take priority over family-defined first city names
Unit effect tooltips show to the right of the promotions panel
Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
Specialists on pillaged tiles are now shown in most city UI counts, with warning color
Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
Handling of possessive character names now language dependent
Updated Map Size tooltip to show the actual maximum player count
Bridges now only
Source
