Old World
Steam News 6 May 202614d ago

Old World May Update: Crossbow buff, tech cost rebalance and Map Search

Main Branch 1.0.83499 release 2026-05-06 Headline changes Crossbow strength buff Tech cost rebalancing New Map Search function Design Crossbows now have +50% strength against melee (from +50% attack) Tech costs for colu…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes10 additions22 changes1 removal
  • Maps
  • Gameplay
  • Performance
  • Server
  • UI and audio
  • Balance
addedHeadline changesNew Map Search function
addedDesignCrossbows now have +50% strength against melee (from +50% attack)
changedDesignTech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
changedDesignIncreased flat science from difficulty level by 2
changedDesignGold and Silver mine output increased to 50 money (from 40)
changedDesignReduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly

Main Branch 1.0.83499 release 2026-05-06

Headline changes

  • Crossbow strength buff

  • Tech cost rebalancing

  • New Map Search function

Design

  • Crossbows now have +50% strength against melee (from +50% attack)

  • Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)

  • Increased flat science from difficulty level by 2

  • At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards

  • Slingers are now obsolete at Bodkin arrow (previously also required Windlass)

  • Gold and Silver mine output increased to 50 money (from 40)

  • Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly

  • Units can repair any improvement they can build (affects Disciples and Brahmins)

  • Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns

  • Improved city site distribution for 2-team maps

  • AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed

  • Rising Star trait now replaces Infamous and Unpopular

  • All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)

  • Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)

  • The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)

  • Mahapadma's unknown mother now has a name (Empires of the Indus)

  • Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)

  • Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)

  • Slightly reduced frequency of Jade spawning (Empires of the Indus)

Programming

  • Renderer initialization split across four 4 frames instead of 1

  • Improved performance when rendering timeline GIFs

  • Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)

  • Stale network games are cleared from the database on failed connection

  • Potential improvements to Bluetooth audio output

  • Replaced custom map element names with TextTypes on Empires of the Indus premade maps

  • Family Control scores are now moddable (Empires of the Indus)

UI

  • Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player

  • Added Tech Tree to Extras menu, to allow viewing the tree without being in a game

  • Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected

  • When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name

  • Added a Mission concept to help explain the Maurya ability

  • Score list now sorts Wonders and Holy Site VPs together

  • Map element names now take priority over family-defined first city names

  • Unit effect tooltips show to the right of the promotions panel

  • Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT

  • Specialists on pillaged tiles are now shown in most city UI counts, with warning color

  • Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas

  • Handling of possessive character names now language dependent

  • Updated Map Size tooltip to show the actual maximum player count

  • Bridges now only

Source

Steam News / 6 May 2026

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