Old World
Steam News 25 March 20261mo ago

Old World March 25th Updated Test Build

Old World test branch update 1.0.82852 Test 2026-03-25 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

16 fixes4 additions16 changes7 removals
  • Gameplay
  • Events
  • Performance
  • UI and audio
  • Maps
  • Balance
changedDesignCrossbow strength reduced to 6 from 8
changedDesignPolybolos strength reduced to 8 from 10
changedDesignFree Court Soldier moved from Infantry Square to Stirrups
changedDesignFree Court Merchant moved from Chain Drive to Cartography
changedDesignFree Court Merchant moved from Fiscal Policy to Manor
changedDesignFree Longbowmen moved from Manor to Battle Line

Old World test branch update 1.0.82852 Test 2026-03-25

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Crossbow strength reduced to 6 from 8

  • Polybolos strength reduced to 8 from 10

  • Windlass now requires Coinage instead of Manor

  • Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics

  • Free Court Soldier moved from Infantry Square to Stirrups

  • Free Court Merchant moved from Chain Drive to Cartography

  • Free Court Merchant moved from Fiscal Policy to Manor

  • Free Longbowmen moved from Manor to Battle Line

  • Free Horse Archer moved from Land Consolidation to Composite Bow

  • Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader

  • Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists

  • Judaism no longer requires Labor Force

  • Kartir event triggers less often

  • AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding

  • Game of the Week no longer varies city site numbers

Programming

  • AI no longer skips laws and basic improvements in order to save for future Wonders

  • AI pushes culture harder in its highest culture cities

  • Non-raider tribe AI tweaked to keep them more focused on nearby targets

  • Pathfinder tweak to prefer single tile paths whenever possible

  • Border renderer and shader optimizations

UI

  • Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus

  • Tribe sites now display both Next Unit turns and Development turns

  • Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected

  • Added tooltips to ping improvement dropdown

  • Renamed 'Exploring' trait to 'Traveling Afar'

  • Adjustments to reduce blur on text displayed on world UI

  • Reintroduced very simple lighting to the minimum detail level for standard shaders

  • Removed random option from City Site Number options

  • Added explanation to non-city site camp tile tooltips

  • Improved helptext for General traits which aren't valid for some units

  • Worker positions with and without height overrides are no longer mutually exclusive

  • Cities owned by Tribes or in Anarchy now show in the Timeline Screen

  • When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)

  • Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)

Bugs Fixed

  • Fixed Cyrillic text display regression

  • Fixed text outside of viewport bounds sometimes not clipping

  • Fixed custom overlay icons not showing correctly on first opening

  • Fixed barbarian widget sorting incorrectly with rivers

  • Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget

  • Fixed pathfinder avoiding ZOC tiles from unseen units

  • Fixed color of requirements for adopting State Religion when you have no cities of that religion

  • Fixed units getting temporarily rendered twice when upgrading

  • Fixed AI sometimes moving its ranged siege units when it doesn't need to

  • Fixed characters getting randomly married if currently targeted by a marriage mission

  • Fixed skull highlights for attack previews

  • Fixed fog of war revealing the same tiles multiple times

  • Fixed rivers not updating their appearance in sync with changes to terrain detail level

  • Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them

  • Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games

  • Fixed AI saying it

Source

Steam News / 25 March 2026

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