Old World
Steam News 4 March 20262mo ago

Old World March 4th Updated Test Build

Old World test branch update 1.0.82566 Test 2026-03-04 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

20 fixes3 additions4 changes1 removal
  • Gameplay
  • Server
  • UI and audio
  • Fixes
  • Balance
  • Events
addedDesignIncreased Growth required for new population now occurs after 30 growths instead of 20
changedProgrammingMore frequent updates in the network games browser
addedUIAdded tech tree search
changedUIText localization updates
changedUIRecords screen displays Improvements Controlled and Improvements Finished stats separately
removedUIDisciples no longer counted in the Workers Produced stat

Old World test branch update 1.0.82566 Test 2026-03-04

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)

  • Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)

  • Guilds law upkeep now 0.5 Orders per city (instead of 1 Order)

  • Besieger effect now valid for Melee and Ranged (previously Melee and Siege)

  • Increased Growth required for new population now occurs after 30 growths instead of 20

New Events

  • Grief

  • Last of the Pack

  • Founded (lost tie) x4

  • The Wanderers

  • Tribal Truce Offer (no war due to alliance)

Programming

  • More frequent updates in the network games browser

UI

  • Added tech tree search

  • Text localization updates

  • Records screen displays Improvements Controlled and Improvements Finished stats separately

  • Disciples no longer counted in the Workers Produced stat

  • Added improvement theology potential bonuses to help text

  • Improvements to Critical Hit and Culture Level concept text

Bugs Fixed

  • Fixed unit widgets stacking incorrectly

  • Fixed unit widgets in the back of the stack having their icons sorted behind water

  • Fixed kill preview icon drawing behind city widget

  • Fixed reversed logic for Unit Cycling option

  • Fixed unit cycling after attacking with Unit Cycling option on

  • Fixed worker filters showing for non-allied units

  • Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it

  • Fixed Occurrence showing as started in notifications when set as pending via bonus

  • Fixed some broken links in Chinese event text

  • Fixed raider AI

  • Fixed game UI registering clicks while file browser is open

  • Fixed custom overlay getting cleared by temporary road overlay

  • Fixed menu transparent backgrounds rendering as blank when colorblind filter is on

  • Fixed female worker tools being tinted by team color

  • Fixed pink models in burning cut scrub during wildfires

  • Fixed main menu color looking different on minimum detail settings

  • Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters

  • Fixed archetype assignment bug

  • Fixed colors getting applied to links that no longer exist

  • Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events

Source

Steam News / 4 March 2026

Open original