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Latest Old School RPG updates
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- Old School RPG
Updated Mouse Targeting and Additional Dungeon Occlusion Optimizations
Mouse targeting has been improved in combat so that you can click the enemies after choosing your action. A sword icon will appear on and above the targeted enemy and you can left click to complete the action on that ta…
Announcement1 changeBalance - Old School RPG
Culling system replacement
Replaced engine default culling system with new more performant system on outside islands. (This should provide much better fps increases than any other improvement so far.) Added culling of objects inside buildings Fix…
Announcement1 changeFixPerformance - Old School RPG
Graphics and Optimization Update!
Faster Rendering Engine New Performant Water System New Performant Terrain Texturing System Shadow quality and rendering settings for improved performance Additional Graphics Settings for improved frame rate on lower en…
Store26 changesFixPerformance - Old School RPG
Patch v1.078
-added Select Character Keybinds. Current default are F1 - F4 to select characters in menu screens -increased size of console text font to 20 from 14 -added total random party to party creation menu
Announcement1 changeGameplay - Old School RPG
menu key bind bug fix
patch v1_077c - -fixed bug with key binds that allowed removing menu key binding
Announcement1 changeFix - Old School RPG
Credits screen bug fix
patch v1.077b - fixed bug on credits screen where the menu button (ESC) was not closing the screen
Announcement1 changeFixUI/audio - Old School RPG
Secret Door fix on 2nd level Mine of Murg, added divine light scroll to vendors
v1_077a -updated secret doors on 2nd level of Mine of Murg -added divine light scroll to magic vendors
Announcement1 changeGameplay - Old School RPG
Secret Door update, new scrolls added to magic vendors
v1.077 -updated secret door auto check event to make sure they stay open after saves -added scrolls that teach flame arrow, frost arrow, magic missile, fire resistance to all magic shops
Announcement1 changeBalance - Old School RPG
Removed Separate Inventory Screen that was bound to "I"
This inventory was causing some people's games to become unresponsive. The old method of using ESC must be used to access the menu screens. Planning to rewrite the menu system to allow most of those keys to be bound.
Announcement - Old School RPG
Cave 2 Exit on Hermit Island loads to correct spawn point now
-Cave 2 Exit on Hermit Island works correctly now
Announcement - Old School RPG
fixed exit on cave on hermit island, fixed doors/statue bug from earlier patch
patch v1.076a -fixed the exit on cave 2 on hermit island -rolled back optimization that was causing problems with doors and statues -ballad of jayne should be working correctly -added some expensive magic resistance ite…
Announcement1 changeFixPerformance - Old School RPG
caves added to hermit island, bug fix magic platemail pants armor
-added two unmarked caves on hermit's island -fixed bug on armor level of magic platemail pants -fixed movable secret rock doors that were marked static
Announcement1 changeFixBalance - Old School RPG
Fixed Spawner Movement AI Bug slowdown
-fixed bug caused by MoveAI range component in some combatant spawners that would cause a slowdown of the game -improved batching optimizations
Announcement1 changeFix


