Full notes
Full Old School RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Store
- Fixes
Faster Rendering Engine
New Performant Water System
New Performant Terrain Texturing System
Shadow quality and rendering settings for improved performance
Additional Graphics Settings for improved frame rate on lower end systems
Gameplay improvement
New equipment type: Wands
Additional wands and rings available from several magic shops
Additional items available that grant abilities to their user
fps display toggle
updated character creation to show primary attributes for classes during selection
increased font size for racial attribute modifiers in character creation
increased move range on several enemies to better match their aggressive sound announcements
reduced enemy detection range on several enemies to better match their aggressive sounds
Additional Changes
Inverse Camera Vertical option has changed and will need to be toggled back on for the new options system. (The default setting is off.)
VSync options have changed. It may be turned on (limited refresh rate to the monitor) or off.
Refresh rate choices may be selected from the new dropdown menu under graphics options.
Additional Bug Fixes:
fixed bug causing slowdown on starting island
fixed bug on description of cure all ability
fixed animations on several combatants (orc, orc chief, dark elf, dark elf lord, Cerberus, earth titan)
fixed chest rotation on merlins hat artifact
fixed collision bug on statue in mine of murg level 2
fixed bug in time of day system
fixed dialogue error in warning fires quest
fixed bug that sometimes caused the red crystal achievement to not work correctly
fixed bug on teleport tooltips
fixed bug on necromancer life steal ability
Source
Changelog.gg summarizes and formats this update. How we read updates.
