HomeGamesUpdatesPricingMethodology
Steam News10 December 20241y ago

v1.1.6

- Lots of new storylines about gang politics. - The frequency of dialogue/arrests is now optional. - Medical kits and syringes help you restore health/spirit more quickly.

Full notes

Full Old School update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedLots of new storylines about gang politics. - The frequency of dialogue/arrests is now optional. - Medical kits and syringes help you restore health/spirit more quickly. - New headwear includes a firefighter helmet, wizard/witch hat, and alternative crown/tiara. - High pony tails are correctly hidden under the new headwear. - Announcements are not made during the intro, and any such announcements also wait a little longer after previous dialogue has finished. - Seated grabs don't snatch from other people. - Improved logic distributes vehicles around the map more evenly. - Prevented illogical move transitions during an arrest. - Non-existent moves cannot be "fashionable". - Wanted criminals are more likely to resist arrest upon being grabbed. - Improved logic when copying costumes between genders. - Sitting during a lesson doesn't count as "relaxing", so you still suffer more health drain throughout the day. - Tied up students can't be accused of "missing" a lesson on purpose.

Old School changes

addedLots of new storylines about gang politics. - The frequency of dialogue/arrests is now optional. - Medical kits and syringes help you restore health/spirit more quickly. - New headwear includes a firefighter helmet, wizard/witch hat, and alternative crown/tiara. - High pony tails are correctly hidden under the new headwear. - Announcements are not made during the intro, and any such announcements also wait a little longer after previous dialogue has finished. - Seated grabs don't snatch from other people. - Improved logic distributes vehicles around the map more evenly. - Prevented illogical move transitions during an arrest. - Non-existent moves cannot be "fashionable". - Wanted criminals are more likely to resist arrest upon being grabbed. - Improved logic when copying costumes between genders. - Sitting during a lesson doesn't count as "relaxing", so you still suffer more health drain throughout the day. - Tied up students can't be accused of "missing" a lesson on purpose.

- Lots of new storylines about gang politics. - The frequency of dialogue/arrests is now optional. - Medical kits and syringes help you restore health/spirit more quickly. - New headwear includes a firefighter helmet, wizard/witch hat, and alternative crown/tiara. - High pony tails are correctly hidden under the new headwear. - Announcements are not made during the intro, and any such announcements also wait a little longer after previous dialogue has finished. - Seated grabs don't snatch from other people. - Improved logic distributes vehicles around the map more evenly. - Prevented illogical move transitions during an arrest. - Non-existent moves cannot be "fashionable". - Wanted criminals are more likely to resist arrest upon being grabbed. - Improved logic when copying costumes between genders. - Sitting during a lesson doesn't count as "relaxing", so you still suffer more health drain throughout the day. - Tied up students can't be accused of "missing" a lesson on purpose.

Source

Steam News / 10 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.