In this update4
Full notes
Full Old Salt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Server
- Fixes
- Balance
Old Salt changes
New Features
New Tutorial: Multiple missions to help explain the user interface and game rules
New Game Rules: Bounty Reward System
At the start of a players turn Masts can be converted into a payout. This can help boost essential action and allow for all ship attacks to be worth the pursuit.
Multiplayer: Game Lobbies can now be toggled to public and will show up when other players go to the join game screen
New Graphics: All (18) Faction Abilities have been animated
Improvements
Game Detail window in the top right can be expanded to get more information on flag and island counts
Updated Battle Cry to new Rules
Updated Expedition to new Rules
Debris and Wreckage is now targetable
Improve Ship UI buttons and button flow
Added attack dice to all players in multiplayer games
Detect if no sails are available
Added attack dice interface to engineer's fortifications
Ships now sail around objects and not in straight lines
Bug Fixes
General
Fixed first attack breaking Attack dice interface
Fixed network targeting issues
Fixed Island Claim cost taking resource on a failed claim
Fixed firing after Free fire not showing target
Fixed Broadside calculation error
Fixed Stern/bow hit requirement
Fixed Ship UI buttons disabled after targeted ability
Fixed Broadside calculation failing a lack of line of sight
Fixed Attack pausing in multiplayer for pre-attack abilities
Removed Transcended ships moving through islands
Removed empty ability popup when player doesn't have enough gold
Abilities
Added Forgotten Retreat ability cost
Added Cursed coin affecting hit chances
Added Last Stand ships add wreckage
Fixed Non-Eternal ship freeze
Fixed Eternal Gateway destination issue
Fixed Range Expertise Ability UI
Fixed Raid ability cost calculation
Fixed Grappling Hook not being prompted
Fixed Last Stand not prompting from ability damage
Fixed Last Stand disappearing on Overkills
Fixed Last Stand UI issue
Fixed Last Stand not appearing on multiplayer
Fixed Battle Cry action range 1 to 2
Fixed Battle Cry trigger range
Fixed Storm Hit Requirement not updating on the same turn it is placed
Fixed Tradewinds breaking gateway ability
Fixed Bootlegger Raid ability reducing sail twice on the same ship
Fixed using Grappling Hook two times in a turn doesn't spawn the ability button
Fixed Ranged Expertise prompt issues
Fixed Salvage multiple popup failure
Fixed Elite mitigate ability overhealing
Fixed Salvage ability on multiplayer
Removed Grappling hook's ability to pull fortifications
Removed Cursed coin enabled on off-turns
Removed Salvage enabled on off-turns
Visuals
Fixed visual offset issue on ship movement animations
Fixed left and right click breaking camera drag
Hit Requirement not displayed correctly through storms
Fixed Last Stand aura not appearing
Fixed Fortify animation
Fixed Battle Cry breaking turn system when activated during ship firing
Fixed Elite Formation visual issues
Fixed Particle animation issue with Retreat
Fixed Salvage animation starting from the wrong ship
Fixed damage popup not appearing above storms
AI Player
Fixed AI sometime sailing to the exact spot
Fixed AI first round taking two turns
Source
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