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Steam News2 June 20251y ago

Controls Update and Small Fixes

Hey everyone! This is a small QOL update of sorts. The Patch Notes are as follows: Gamepad [Left Analogue Stick] now works for game menus. (Previously it only worked for Okko's movement).

Full notes

Full Okko The Exiled update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedGamepad [Left Analogue Stick] now works for game menus. (Previously it only worked for Okko's movement).
changedWhen playing on a gamepad, [D*Pad Up] and/or [Left Analogue Stick Up] are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when interacting with those types of objects in the game world.
addedAdded an extra Bounce-Skull to Level 2, to make one of the jumps easier.
changedAdjusted the height of a couple of moving platforms that hover above the water in Level 1, to prevent an audio bug that happened if Okko repeatedly scraped against the top of the moving platform.

Okko The Exiled changes

changedGamepad [Left Analogue Stick] now works for game menus. (Previously it only worked for Okko's movement).
changedWhen playing on a gamepad, [D*Pad Up] and/or [Left Analogue Stick Up] are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when interacting with those types of objects in the game world.
addedAdded an extra Bounce-Skull to Level 2, to make one of the jumps easier.
changedAdjusted the height of a couple of moving platforms that hover above the water in Level 1, to prevent an audio bug that happened if Okko repeatedly scraped against the top of the moving platform.

This is a small QOL update of sorts.

The Patch Notes are as follows:

  • Gamepad [Left Analogue Stick] now works for game menus. (Previously it only worked for Okko's movement).

  • When playing on a gamepad, [D*Pad Up] and/or [Left Analogue Stick Up] are now used to "Interact" with NPCs and the Checkpoints (when using the Checkpoints to access the World Map.) This is to further prevent players from accidentally firing off projectiles when interacting with those types of objects in the game world.

  • Added an extra Bounce-Skull to Level 2, to make one of the jumps easier.

  • Adjusted the height of a couple of moving platforms that hover above the water in Level 1, to prevent an audio bug that happened if Okko repeatedly scraped against the top of the moving platform.

  • Extended the ground in an early-ish part of Level 1 to make the jump more fair. (Prior to this update, you almost had to rely on "Coyote Time" to pull off the jump, which wasn't the intent.)

That's all for this update!

Thanks as always!

— FFI Team

Source

Steam News / 2 June 2025

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